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Fable Cities

AI community

Description

A Cities: Skylines-class city builder running in the browser, built in Three.js by AI agents. Code ships when it's finished.

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

Fable Cities

**A Cities: Skylines–class city builder that runs in a browser tab.**

No Unity. No Unreal. No game engine. Three.js, and a team of AI agents that build and critique their own work.


Three.js r185 WebGL2 CC0 assets Built with Claude Code Status: in development Read the prompt



Fable Cities: terrain, forests and a river, with the in-game HUD

Terrain, vegetation and the HUD, straight out of the browser. Buildings, traffic and the demo city arrive in the next wave.


[!NOTE] **The code is not published yet.** This repository holds the README while the build is running. Everything ships at once when the game is finished — engine, modules, assets and the agent tooling. Progress, screenshots and the occasional failure go up on [X](https://x.com/raw_dev_x) as it happens.


What it is

A real-time city builder in the browser, aiming squarely at the visual and simulation bar of Cities: Skylines II.

Terrain Heightmap landscape with rivers, coastline, cliffs and buildable valleys. Splat-mapped PBR materials, triplanar rock, instanced forests with wind, planar-reflecting water.
Sky & weather Physically based atmosphere driven by time of day and day of year. Sun and moon paths, stars, volum