bridge-mind

Apex Formula — AI skill for Claude Code

AI community

APEX FORMULA — open-source Formula 1 racing game for the browser.

How to install Apex Formula

This entry records only its repository, not the path inside it, so there is no exact command to give. Open bridge-mind/apex-formula and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Apex Formula does

APEX FORMULA — open-source Formula 1 racing game for the browser. Three.js, 100% procedural assets, 120 Hz vehicle physics, AI racecraft, full race weekend. Built by Claude Fable 5.1 and ten sub-agents.

Alternatives in AI

  • Get Physics Done — The first open-source agentic AI physicist, by Physical Superintelligence PBC (PSI) 752 ★
  • Loli Profiler — Memory instrumentation tool with CI and AI support for android app&game developers 695 ★
  • Claude Fable 5 System Prompt Clean — the optimized, token-efficient version of the leaked Claude Fable 5 / Mythos 5 system prompt 475 ★

README

APEX FORMULA

**A Formula 1 racing game for the browser, built entirely with Three.js. Every car, circuit, texture, sound and voice line is generated in code at load time. There are no asset files in this repository.**

The game was built by Claude Fable 5.1 working as a lead agent plus ten parallel sub-agents, each owning one module of the codebase against a shared architecture contract. The contract is reproduced in [ARCHITECTURE.md](ARCHITECTURE.md).

▶ Play it in your browser

Play

Open **https://bridge-mind.github.io/apex-formula/** in a desktop browser with WebGL2 (Chrome, Edge, Firefox or Safari). Press Enter on the title screen, pick a driver from the showroom, choose a circuit, session type and difficulty, then start. Keyboard and gamepad both work.

Quick Race, Time Trial, or a Grand Prix Weekend where an eight-minute qualifying session sets the grid. Dry, wet and dynamic weather. Up to 19 AI drivers.

Features

  • Six circuits, each with a distinct theme and corner names: Kingsmere Circuit (British countryside), Porto Azzurro Street Circuit (harbour city night race), Al Sahra International (desert at dusk), Circuit de la Riviera (coastal), Schwarzwald Ring (forest) and Autodromo Velocità (high speed).
  • Ten teams, twenty drivers, each with a procedural livery, driver decals, helmet, personality and pace profile.
  • Vehicle physics at 120 Hz: four independent suspensions, a combined-slip tyre model with load sensitivity, temperature and wear, aero downforce and drag, DRS, slipstream and dirty air, a V6 turbo-hybrid torque curve with an eight-speed gearbox, ERS deploy and harvest, brake lock-ups, ABS/TC/auto-gear assists, surfaces (asphalt, kerb, grass, gravel, run-off, wet), car-to-car and wall collisions, damage, and a reset.
  • AI drivers on an optimised racing line with a braking model, overtaking and defending, side-by-side awarene