Apex Formula
Description
APEX FORMULA — open-source Formula 1 racing game for the browser. Three.js, 100% procedural assets, 120 Hz vehicle physics, AI racecraft, full race weekend. Built by Claude Fable 5.1 and ten sub-agents.
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
README
APEX FORMULA
**A Formula 1 racing game for the browser, built entirely with Three.js. Every car, circuit, texture, sound and voice line is generated in code at load time. There are no asset files in this repository.**
The game was built by Claude Fable 5.1 working as a lead agent plus ten parallel sub-agents, each owning one module of the codebase against a shared architecture contract. The contract is reproduced in [ARCHITECTURE.md](ARCHITECTURE.md).
Play
Open **https://bridge-mind.github.io/apex-formula/** in a desktop browser with WebGL2 (Chrome, Edge, Firefox or Safari). Press Enter on the title screen, pick a driver from the showroom, choose a circuit, session type and difficulty, then start. Keyboard and gamepad both work.
Quick Race, Time Trial, or a Grand Prix Weekend where an eight-minute qualifying session sets the grid. Dry, wet and dynamic weather. Up to 19 AI drivers.
Features
- Six circuits, each with a distinct theme and corner names: Kingsmere Circuit (British countryside), Porto Azzurro Street Circuit (harbour city night race), Al Sahra International (desert at dusk), Circuit de la Riviera (coastal), Schwarzwald Ring (forest) and Autodromo Velocità (high speed).
- Ten teams, twenty drivers, each with a procedural livery, driver decals, helmet, personality and pace profile.
- Vehicle physics at 120 Hz: four independent suspensions, a combined-slip tyre model with load sensitivity, temperature and wear, aero downforce and drag, DRS, slipstream and dirty air, a V6 turbo-hybrid torque curve with an eight-speed gearbox, ERS deploy and harvest, brake lock-ups, ABS/TC/auto-gear assists, surfaces (asphalt, kerb, grass, gravel, run-off, wet), car-to-car and wall collisions, damage, and a reset.
- AI drivers on an optimised racing line with a braking model, overtaking and defending, side-by-side awarene
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