Sprite Forge MCP — Development skill for Claude Code
Local-GPU sprite studio for games: text → transparent RGBA sprites, character bibles & LoRAs.
How to install Sprite Forge MCP
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open kitepon/sprite-forge-mcp and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Sprite Forge MCP does
Local-GPU sprite studio for games: text → transparent RGBA sprites, character bibles & LoRAs. One backend, two faces — a human WebUI and a 15-tool MCP server (ComfyUI-backed).
Alternatives in Development
- JEngine — The solution that allows unity games to update in runtime 2.2k ★
- Codeman — Manage Claude Code & Opencode in Tmux Sessions in a modern WebUI 329 ★
- Comfy Help — Show the user what they can do with the ComfyUI Cloud MCP tools 178 ★
README
sprite-forge-mcp
[](LICENSE) [](requirements.txt) [](https://modelcontextprotocol.io) [](https://github.com/comfyanonymous/ComfyUI)
**English** · [日本語](README.ja.md)
**Type an idea → get a transparent, game-ready character sprite. Same engine, drivable by you (WebUI) or your AI agent (MCP).**
One character bible, generated from a single base sprite — a consistent turnaround + expressions + actions + alt costumes. And every sprite comes out as clean, transparent RGBA:
`sprite-forge` is a local [ComfyUI](https://github.com/comfyanonymous/ComfyUI) studio that turns a text idea into a transparent **RGBA sprite**, a full **character bible**, a **character LoRA**, and then that character **in any pose** — with hard-won production rules baked into quality gates, so broken assets get caught before they reach your game.
One Python backend, **two faces**: a step-flow **WebUI** for humans and a **FastMCP server** for agents (Claude / Codex / any MCP client) — both calling the *same* `backend/services.py`, so the gates
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