Beckett Godot Mcp
Description
Zero-sidecar MCP server inside the Godot editor. AI agents (Claude Code, Cursor) inspect, author, run and SEE your game. GDScript + C#, validate-before-write, no Node.js. Godot 4.2+. Free Lite; Full adds autonomous playtesting.
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
README
Beckett — MCP for Godot
*Stop waiting for Godot.*
[](https://github.com/beckettlab/beckett-godot-mcp/actions/workflows/ci.yml) [](https://discord.gg/pBAugYuerR) [](LICENSE) [](https://godotengine.org) [](https://modelcontextprotocol.io) [](https://github.com/beckettlab/beckett-godot-mcp/releases) [](https://github.com/beckettlab/beckett-godot-mcp/stargazers) [](https://github.com/beckettlab/beckett-godot-mcp/commits)
**Beckett** is a **zero-sidecar** Model Context Protocol (MCP) server embedded directly in the **Godot 4** editor as a GDScript `EditorPlugin`. AI agents (Claude and others) drive the editor over HTTP — no Node/Python bridge, no second process, no cloud.
This repository is the free, **MIT-licensed Lite edition**: the complete **inspect → author → run → SEE** dev loop (55 tools), for **GDScript *and* C#**. The AI can now *watch your running game* on the free tier: screenshot it, read the live remote scene tree and node state, poll performance monitors, and tail the game's logs. The paid **Full** edition makes the AI the *playtester* (it drives input, clicks 2D/3D and UI, and asserts the results), plus a test runner, animation tools, `scatter_nodes`, background exports, project-wide analysis, and 46 knowledge packs. See [What Full adds](#what-full-adds).
**Lite: the AI sees your game. Full: the AI pl
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