Glade MCP — AI skill for Claude Code
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot.
How to install Glade MCP
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open Glade-tool/glade-mcp-unity and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Glade MCP does
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 235+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
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README
GladeKit MCP
Connect Cursor, Claude Code, Windsurf, Claude Desktop, and other AI clients directly to your Unity or Godot editor.
**Unity:** 260+ tools, full Unity-aware system prompt, GLADE.md project context, script semantic search, skill calibration, free CC0 asset pipeline, cloud intelligence layer with RAG and cross-session memory.
**Godot (4.3+):** 105 native tools across scene/node, scripts, resources, signals, physics, 2D (sprites, tilemaps, parallax), audio, particles, animation, camera, navigation, runtime (incl. structured runtime-event observation), project introspection, Control / Window UI, and lighting & WorldEnvironment.
The MCP server auto-detects which editor is running (Unity on `:8765`, Godot on `:8766`) and exposes the matching tool set.

Quick Start
1. Install the editor bridge
GladeKit MCP supports both Unity and Godot. Install the bridge for your engine by following the instructions below.
UnityIn Unity, open **Window > Package Manager > + > Add package from git URL...**
https://github.com/Glade-tool/glade-mcp.git?path=/unity-bridge
The Unity bridge starts automatically on `localhost:8765`.
Godot (4.3+)- Download
com.gladekit.mcp-bridge.zipfrom the latest Godot bridge release. (Grab the zip asset under Assets - not "Source code".) - Extract it and you get a single
com.gladekit.mcp-bridge/folder. Move it into your project'saddons/directory, so the final path is/addons/com.gladekit.mcp-bridge/plugin.cfg. - In Godot: Project → Project Settings → Plugins → enable GladeKit MCP Bridge.
The Godot bridge starts automatically on `localhost:8766`. You should see a confirmation line in the editor Ou
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