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Glade Mcp

AI community

Description

Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 235+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

GladeKit MCP

Connect Cursor, Claude Code, Windsurf, Claude Desktop, and other AI clients directly to your Unity or Godot editor.

**Unity:** 260+ tools, full Unity-aware system prompt, GLADE.md project context, script semantic search, skill calibration, free CC0 asset pipeline, cloud intelligence layer with RAG and cross-session memory.

**Godot (4.3+):** 105 native tools across scene/node, scripts, resources, signals, physics, 2D (sprites, tilemaps, parallax), audio, particles, animation, camera, navigation, runtime (incl. structured runtime-event observation), project introspection, Control / Window UI, and lighting & WorldEnvironment.

The MCP server auto-detects which editor is running (Unity on `:8765`, Godot on `:8766`) and exposes the matching tool set.

![GladeKit MCP Demo](https://raw.githubusercontent.com/Glade-tool/glade-mcp/main/assets/demo.gif)


Quick Start

1. Install the editor bridge

GladeKit MCP supports both Unity and Godot. Install the bridge for your engine by following the instructions below.

Unity

In Unity, open **Window > Package Manager > + > Add package from git URL...**

https://github.com/Glade-tool/glade-mcp.git?path=/unity-bridge

The Unity bridge starts automatically on `localhost:8765`.

Godot (4.3+)
  1. Download com.gladekit.mcp-bridge.zip from the latest Godot bridge release. (Grab the zip asset under Assets - not "Source code".)
  2. Extract it and you get a single com.gladekit.mcp-bridge/ folder. Move it into your project's addons/ directory, so the final path is /addons/com.gladekit.mcp-bridge/plugin.cfg.
  3. In Godot: Project → Project Settings → Plugins → enable GladeKit MCP Bridge.

The Godot bridge starts automatically on `localhost:8766`. You should see a confirmation line in the editor Ou