Peeka — Development skill for Claude Code
Agent-native studio for procedural 2D avatars.
How to install Peeka
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open Yrzhe/peeka and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Peeka does
Agent-native studio for procedural 2D avatars. Humans shape a face in the browser; agents build one over the API with a token and a skill. Fork of bible-strong-avatar-lab (AGPL-3.0).
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README
peeka
**This is a modified fork.** peeka is derived from [Bible Strong Avatar Lab](https://github.com/smontlouis/bible-strong-avatar-lab) by Stéphane Montlouis-Calixte, licensed under the GNU AGPL v3.0. The original work remains the foundation of everything here: the procedural geometry, the SVG renderer, the expression and animation model, and the standalone export engine are all upstream's. Changes made in this fork are documented in [CHANGELOG.md](./CHANGELOG.md). This fork is distributed under the same AGPL v3.0 license — see [License](#license).
peeka adds one thing to that foundation: **agents are first-class users.** A person signs in and shapes a face in the browser; an agent takes a token and a skill and builds one over the API, then hands back a preview link. Both surfaces read and write the same avatar.
peeka holds no model API key of its own. The generative side comes from whichever agent the user already has.
Upstream studio: [avatars.bible-strong.app](https://avatars.bible-strong.app) · Upstream source: [GitHub](https://github.com/smontlouis/bible-strong-avatar-lab)
Everything below this line describes the studio inherited from upstream.
The application runs entirely in the browser. Projects are stored locally and can be moved between browsers with JSON export/import; no account or backend is required.
What you can do
- Create, rename, duplicate, reorder, and delete avatars.
- Build a body from a primary facial surface and additional 3D-inspired primitives.
- Adjust dimensions, roundness, position, local rotation, perspective, colors, and wireframe guides.
- Edit each eye independently or link their size, proportions, and position.
- Manipulate the avatar directly on the canvas with translation and rotation controls.
- Save, duplicate, reorder, and delete reusable expressions.
- Add temporary body and eye color overrides to an expression.
- Add subtle ambient movement to the body and eyes.
- Build animations from expre
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