Unity Scene — Development skill for Claude Code
Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers.
How to install Unity Scene
Installs to ~/.claude/commands/xeldaralz-everything-claude-unity-unity-scene.md
mkdir -p ~/.claude/commands && curl -fsSL https://raw.githubusercontent.com/XeldarAlz/everything-claude-unity/HEAD/.claude/commands/unity-scene.md -o ~/.claude/commands/xeldaralz-everything-claude-unity-unity-scene.md Restart Claude Code, or start a new session, for it to be picked up.
What Unity Scene does
name: unity-scene description: "Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers." user-invocable: true args: scene_description
/unity-scene — Build a Scene
Build or modify a scene based on the description: **$ARGUMENTS**
Workflow
Use the `unity-scene-builder` agent to:
- Plan the scene — identify GameObjects, components, hierarchy, lighting, and camera setup
- Create or load scene via
manage_sceneMCP (use t
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Full documentation available on GitHub
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