XeldarAlz

Unity Scene — Development skill for Claude Code

Development community

Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers.

How to install Unity Scene

Installs to ~/.claude/commands/xeldaralz-everything-claude-unity-unity-scene.md

Terminal
mkdir -p ~/.claude/commands && curl -fsSL https://raw.githubusercontent.com/XeldarAlz/everything-claude-unity/HEAD/.claude/commands/unity-scene.md -o ~/.claude/commands/xeldaralz-everything-claude-unity-unity-scene.md

Restart Claude Code, or start a new session, for it to be picked up.

What Unity Scene does


name: unity-scene description: "Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers." user-invocable: true args: scene_description

/unity-scene — Build a Scene

Build or modify a scene based on the description: **$ARGUMENTS**

Workflow

Use the `unity-scene-builder` agent to:

  1. Plan the scene — identify GameObjects, components, hierarchy, lighting, and camera setup
  2. Create or load scene via manage_scene MCP (use t

Alternatives in Development

  • Rows — Configure which rows cc-statusline shows (or turn it off entirely) 264 ★
  • 08 Redesign Progressive Focus — Redesign Inkwell around progressive disclosure: full power, revealed in layers, with the writing 143 ★
  • Add Transitions — Add professional scene transitions to your Remotion video 113 ★

Full documentation available on GitHub

View Source Repository