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DirectorSKILL

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Description

Claude Code skill for AI filmmaking — shot lists, keyframe & video prompts, with 10 director-style overlays (Spielberg, Kubrick, Wong Kar-wai, Nolan...).

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

Cinematic Director Skill

[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) ![Claude Skill](https://img.shields.io/badge/Claude_Skill-cinematic--director-blue) ![Version](https://img.shields.io/badge/version-2.1.0-green) [![markdownlint](https://github.com/wuwangzhang1216/DirectorSKILL/actions/workflows/markdownlint.yml/badge.svg)](https://github.com/wuwangzhang1216/DirectorSKILL/actions/workflows/markdownlint.yml) [![links](https://github.com/wuwangzhang1216/DirectorSKILL/actions/workflows/links.yml/badge.svg)](https://github.com/wuwangzhang1216/DirectorSKILL/actions/workflows/links.yml)

A Claude Code / Claude Agent skill that turns a script, a paragraph of prose, or a single keyframe into a complete production plan — beats, director's book, blocking, shot list with coverage, keyframe prompts, image-to-video motion prompts, a sound plan, an edit timeline, a continuity bible, and a coded QC repair loop. Optionally apply one of twenty director-style lenses as a coherent overlay across the entire pass.

[中文版本](#中文版本)


Why this exists

Most "cinematic" AI prompts are adjective soup — *cinematic, dramatic, masterpiece, 8K*. They don't tell a model where the camera is, what the body is doing, where the action ends, or which anchors must not drift. The result is the slideshow look: pretty stills that wander between shots.

This skill replaces adjective soup with **directorial reasoning**:

  • A shot is a story decision, not a style descriptor. If you can't say what the audience now understands that they didn't a second ago, the shot gets cut.
  • Blocking comes before framing. Camera placement follows what bodies do in space. A well-blocked scene reads even shot flat.
  • The keyframe is the control point. A video model mostly re-animates what the still already decided. Fixing the still is cheaper than retrying the video.
  • Continuity is engineered, not hoped for. Identity strings, light dir