Workstation Setup
Description
Shared workstation setup for both source trees in this repo.
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
Repository README
This is the README for htdt/godogen, shared by 8 entries
in this directory. It describes the repository, not this entry specifically.
Workstation Setup
Shared workstation setup for both source trees in this repo.
.NET 9 SDK
Godot 4.5+ requires .NET 9.
Linux (Ubuntu/Debian)
wget -q https://dot.net/v1/dotnet-install.sh -O /tmp/dotnet-install.sh
chmod +x /tmp/dotnet-install.sh
/tmp/dotnet-install.sh --channel 9.0 --install-dir ~/.dotnet
Add to `~/.bashrc`:
export PATH="$HOME/.dotnet:$PATH"
export DOTNET_ROOT="$HOME/.dotnet"
macOS
brew install dotnet@9
Verify
dotnet --version # 9.0.x
System Packages
sudo apt-get install vulkan-tools xvfb ffmpeg imagemagick
- vulkan-tools —
vulkaninfofor GPU validation - xvfb — virtual X11 display. Godot needs a display server for any rendering (including offscreen
--write-movie), even with an NVIDIA GPU. On headless machines (SSH, CI), xvfb provides this. - ffmpeg — AVI→MP4 conversion, video frame extraction
- imagemagick — image resize, flip, crop for sprite pipelines
# ImageMagick 7 (provides `magick` CLI — apt only has v6)
wget https://imagemagick.org/archive/binaries/magick
chmod +x magick
sudo mv magick /usr/local/bin/
macOS
brew install coreutils ffmpeg dotnet@9
- coreutils — provides
gtimeout; the capture script falls back to a perl-based timeout if missing - ffmpeg — AVI→MP4 conversion
- macOS uses Metal natively — no xvfb or Vulkan setup needed.
Python
Requires Python 3.10+.
python3 --version
pip install -r claude/skills/godogen/tools/requirements.txt
# or
pip install -r codex/skills/godogen/tools/requirements.txt
The two requirements files should stay aligned. Install either one in the source repo.
In a published game repo, the same file lives at:
.claude/skills/godogen/tools/requirements.txtfor Claude Code.agents/skills/godogen/tools/requirements.txtfor Codex
Godot (.NET edition)
The **.NET edition** is required — the standard Godot build cannot run C# scripts. Download from the **Mono/.NET** column on the Godot downloads page.
Linux
VERSION=$(curl -s https://api.github.com/repos/godotengine/godot/releases/latest | grep -oP '"tag_name": "\K[^"]+' | sed 's/-stable//')
echo "Installing Godot .NET $VERSION"
cd /tmp
wget https://github.com/godotengine/godot/releases/download/${VERSION}-stable/Godot_v${VERSION}-stable_mono_linux_x86_64.zip
unzip Godot_v${VERSION}-stable_mono_linux_x86_64.zip
sudo mv Godot_v${VERSION}-stable_mono_linux_x86_64/Godot_v${VERSION}-stable_mono_linux.x86_64 /usr/local/bin/godot
sudo mv Godot_v${VERSION}-stable_mono_linux_x86_64/GodotSharp /usr/local/bin/GodotSharp
`GodotSharp/` must live next to the `godot` binary. Godot resolves it relative to itself — if you symlink `godot`, the directory must be next to the real binary, not the symlink.
macOS
# Download .NET build from godotengine.org, or:
brew install --cask godot-mono
Godot must be on PATH as `godot`. If installed from the .app
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**Generated:** 2026-04-11