winchxyz

Solebound — Development skill for Claude Code

Development community

A GPU shoe-repair simulator about roads that remember.

How to install Solebound

This entry records only its repository, not the path inside it, so there is no exact command to give. Open winchxyz/solebound and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Solebound does

A GPU shoe-repair simulator about roads that remember. One HTML file, no dependencies — geometry, materials, audio and portraits all generated at runtime. Made by winchxyz with Claude Opus 5.

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README

SOLEBOUND — The Last Cobbler of Ashmarrow

**Made by [winchxyz](https://github.com/winchxyz) with Claude Opus 5**

A shoe-repair simulator about roads that remember. One HTML file, no dependencies, no asset files — every polygon, texture, sound and note is generated at runtime from code.

⭐ **[Star this on GitHub](https://github.com/winchxyz/solebound)** if you like it.

![The workshop](press/03-workshop.png)

Play

Download **`SOLEBOUND.html`** and double-click it. That's the whole game.

It needs a browser with WebGL2 (Chrome, Edge, Firefox, Safari 15+) and nothing else.

If you'd rather serve it over http — saves persist more reliably on a real origin, and you can open it from another device on your network:

node serve.js

then visit `http://localhost:8123`.

The premise

Ashmarrow was built on *listening stone* — pavement that takes an impression of every step laid on it. For four hundred years the city's cartographers drew no maps; they knelt and read the road.

Then the people stopped walking. Unwalked, listening stone forgets, and as the roads forgot, the districts went with them — unhooked from memory and drifted off into the Hush.

Memory soaks upward. Stone into sole, sole into leather. A worn shoe is a reliquary of a route. Mend the shoe *faithfully* — every stitch where the old stitch was — and the road it walked remembers itself back into being.

You have inherited the last shop on Lamplight Row. Twelve days. Twelve pairs.

How it plays

Day one walks you through it: a card in the corner advances as you actually do each thing. Whichever station you pick, **that instrument comes off the bench and into your hand** — the brush rides the leather and wobbles with your stroke, the awl dips on every stitch, the hammer swings on the beat, the heat iron glows.

Station What you do
Inspect Your lamp throws a pool of light; faults glimmer inside it. The whole shoe also renders as a wear map — heat where the walki