Render Anny Sphere Hammersley — Development skill for Claude Code
Render an ANNY mesh at a Pixal3D sphere_hammersley_sequence camera distribution on the local Metal GPU via Mitsuba, emitting per-view PNG + AOV depth/normals sidecar + camera JSON + projected 2D keypo.
How to install Render Anny Sphere Hammersley
Installs to ~/.claude/skills/v-sekai-fire-dot-claude-render-anny-sphere-hammersley/SKILL.md
mkdir -p ~/.claude/skills/v-sekai-fire-dot-claude-render-anny-sphere-hammersley && curl -fsSL https://raw.githubusercontent.com/V-Sekai-fire/dot-claude/HEAD/skills/render-anny-sphere-hammersley.md -o ~/.claude/skills/v-sekai-fire-dot-claude-render-anny-sphere-hammersley/SKILL.md Restart Claude Code, or start a new session, for it to be picked up.
What Render Anny Sphere Hammersley does
name: render-anny-sphere-hammersley description: Render an ANNY mesh at a Pixal3D sphere_hammersley_sequence camera distribution on the local Metal GPU via Mitsuba, emitting per-view PNG + AOV depth/normals sidecar + camera JSON + projected 2D keypoints, and score a candidate render against a reference via score_render_pair.py with identity and negative controls. Use when a new MaskScore stub needs multi-view coverage of an ANNY pose or a candidate edit, when adding a new view count to an ex
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Full documentation available on GitHub
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