Game Development Studio Skills — Design skill for Claude Code
Local-first skills for game asset production, vendoring, sealed render capture, visual debugging, and bounded performance work.
How to install Game Development Studio Skills
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open theisegoria/game-development-studio-skills and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Game Development Studio Skills does
Local-first skills for game asset production, vendoring, sealed render capture, visual debugging, and bounded performance work.
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README
Game Development Studio Skills
Five local-first skills for game asset production, package vendoring, sealed render-capture diagnosis, and bounded performance work through the inspectable `game-dev` CLI.
The plugin gives ChatGPT and Codex the workflow language, approval model, and evidence discipline. Local execution uses the separately installed `game-dev` CLI; the plugin does not embed a daemon, hosted backend, provider credential, shared provider account, or standing permission.
This public repository carries skills bundle **1.0.2**. Provider execution requires the separately installed `game-dev` CLI **1.0.2** or newer; the plugin archive itself contains no executable provider client or credential.

Product composition using the shipped skill names and metadata.

Marketing composition based on actual v1.0.0 CLI output, shortened for display. It illustrates the command contract; it is not a current-run claim.

The third image is a labelled synthetic validation fixture. It demonstrates the diagnostic workflow; it is not a target-game GPU, pixel, performance, or human-review claim.
Included skills
| Skill | Purpose |
|---|---|
game-development-studio |
Routes work and enforces the shared operating contract |
game-asset-production |
Provider jobs, GLB inspection, Blender preparation, and packages |
game-asset-vendoring |
Integrity, licenses, migration, catalogues, and project admission |
game-visual-debugging |
Adapters, captures, telemetry, semantic buffers, and heatmaps |
game-performance-optimization |
Comparable metrics and fini |
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