theisegoria

Game Development Studio Skills — Design skill for Claude Code

Design community

Local-first skills for game asset production, vendoring, sealed render capture, visual debugging, and bounded performance work.

How to install Game Development Studio Skills

This entry records only its repository, not the path inside it, so there is no exact command to give. Open theisegoria/game-development-studio-skills and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Game Development Studio Skills does

Local-first skills for game asset production, vendoring, sealed render capture, visual debugging, and bounded performance work.

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README

Game Development Studio icon

Game Development Studio Skills

Five local-first skills for game asset production, package vendoring, sealed render-capture diagnosis, and bounded performance work through the inspectable `game-dev` CLI.

The plugin gives ChatGPT and Codex the workflow language, approval model, and evidence discipline. Local execution uses the separately installed `game-dev` CLI; the plugin does not embed a daemon, hosted backend, provider credential, shared provider account, or standing permission.

This public repository carries skills bundle **1.0.2**. Provider execution requires the separately installed `game-dev` CLI **1.0.2** or newer; the plugin archive itself contains no executable provider client or credential.

![Five-skill Game Development Studio suite](assets/screenshots/01-skill-suite.png)

Product composition using the shipped skill names and metadata.

![Stable local CLI contract and approval boundaries](assets/screenshots/02-cli-contract.png)

Marketing composition based on actual v1.0.0 CLI output, shortened for display. It illustrates the command contract; it is not a current-run claim.

![Synthetic sealed-capture visual-debugging example](assets/screenshots/03-visual-debugging.png)

The third image is a labelled synthetic validation fixture. It demonstrates the diagnostic workflow; it is not a target-game GPU, pixel, performance, or human-review claim.

Included skills

Skill Purpose
game-development-studio Routes work and enforces the shared operating contract
game-asset-production Provider jobs, GLB inspection, Blender preparation, and packages
game-asset-vendoring Integrity, licenses, migration, catalogues, and project admission
game-visual-debugging Adapters, captures, telemetry, semantic buffers, and heatmaps
game-performance-optimization Comparable metrics and fini