Game Design — Design skill for Claude Code
End-to-end critical game design - experience-first invention, diagnosis before prescription, local-to-global coherence tracing, balance, safety/ethics as design, medium adapters, and playtest evidence.
How to install Game Design
Installs to ~/.claude/commands/tachyon-beep-skillpacks-game-design.md
mkdir -p ~/.claude/commands && curl -fsSL https://raw.githubusercontent.com/tachyon-beep/skillpacks/HEAD/.claude/commands/game-design.md -o ~/.claude/commands/tachyon-beep-skillpacks-game-design.md Restart Claude Code, or start a new session, for it to be picked up.
What Game Design does
description: End-to-end critical game design - experience-first invention, diagnosis before prescription, local-to-global coherence tracing, balance, safety/ethics as design, medium adapters, and playtest evidence discipline across digital, tabletop, live, social, educational, and asynchronous games
Game Design Routing
**Design-level pack: what game to make and why it produces the intended experience — not how to implement it in-engine (`/simulation-tactics`), how emergence-forward s
Alternatives in Design
- Grade — Generate a shareable HTML "Design Report Card" — letter grade, 8 dimensions, evidence (palette, type, rhythm) 3.6k ★
- Vox Director — Turn one topic into a finished Vox-style paper-collage explainer/ad video — automated end to end on Atlas Clou 2.1k ★
- Poco Claw — A more beautiful and easier-to-use alternative to OpenClaw 1.3k ★
Full documentation available on GitHub
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