tachyon-beep

Determinism And Replay — Development skill for Claude Code

Development community

Architecture-level determinism and replay for systems whose past behaviour must be recoverable as a fact - RL substrates, multi-agent simulations, lockstep engines, replay-debuggable services.

How to install Determinism And Replay

Installs to ~/.claude/commands/tachyon-beep-skillpacks-determinism-and-replay.md

Terminal
mkdir -p ~/.claude/commands && curl -fsSL https://raw.githubusercontent.com/tachyon-beep/skillpacks/HEAD/.claude/commands/determinism-and-replay.md -o ~/.claude/commands/tachyon-beep-skillpacks-determinism-and-replay.md

Restart Claude Code, or start a new session, for it to be picked up.

What Determinism And Replay does


description: Architecture-level determinism and replay for systems whose past behaviour must be recoverable as a fact - RL substrates, multi-agent simulations, lockstep engines, replay-debuggable services

Determinism and Replay Routing

**Architecture-level pack: how to design a deterministic system. For verifying an existing simulation against known patterns, use `/simulation-foundations` instead.**

Use the `using-determinism-and-replay` skill from the `axiom-determinism-and-replay`

Alternatives in Development

  • Opik Openclaw — 🦞 Official plugin for OpenClaw that exports agent traces to Opik 725 ★
  • Claude Code Skill — Persistent multi-engine coding session manager 326 ★
  • Pfs — Load Plugin Freedom System architecture context for meta-level analysis 209 ★

Full documentation available on GitHub

View Source Repository