Soft Ue Cli banner
softdaddy-o softdaddy-o

Soft Ue Cli

AI community

Description

Python CLI + UE plugin that lets Claude Code (AI coding agent) control Unreal Engine in real time. Spawn actors, edit blueprints, call functions, capture screenshots, manage PIE sessions, and more -- all from the terminal. Works with UE5 editor and packaged builds via an in-process HTTP bridge.

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

soft-ue-cli (+mcp)

[![PyPI version](https://img.shields.io/pypi/v/soft-ue-cli.svg)](https://pypi.org/project/soft-ue-cli/) [![Python 3.10+](https://img.shields.io/pypi/pyversions/soft-ue-cli.svg)](https://pypi.org/project/soft-ue-cli/) [![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](https://opensource.org/licenses/MIT) [![AI agents](https://img.shields.io/badge/AI_agents-ready-7c3aed)](#why-soft-ue-cli) [![skills](https://img.shields.io/badge/skills-11-84cc16)](#skills-llm-workflow-prompts) [![tools](https://img.shields.io/badge/tools-60%2B-f97316)](#complete-command-reference) [![MCP](https://img.shields.io/badge/MCP-server-0ea5e9)](#mcp-server-mode) [![AI built for coding agents](https://img.shields.io/badge/AI_built_for-coding_agents-6b7280)](#why-soft-ue-cli) [![GitHub Sponsors](https://img.shields.io/badge/GitHub_Sponsors-Support_this_project-ea4aaa?logo=githubsponsors&logoColor=white)](https://github.com/sponsors/softdaddy-o) [![Ko-fi](https://img.shields.io/badge/Ko--fi-Buy_me_a_coffee-ff5e5b?logo=ko-fi&logoColor=white)](https://ko-fi.com/softdaddy)

Built and maintained by a solo developer. [Support this project](#support-this-project) if it saves you time.

This project was originally created to help friends work with Unreal Engine more effectively.

**Control Unreal Engine 5 from your AI agent or terminal.** soft-ue-cli gives any LLM — via **MCP server** or **CLI** — 60+ tools to spawn actors, edit Blueprints, inspect materials, read and patch UE config files, run Play-In-Editor sessions, capture screenshots, profile performance, and more inside a running UE5 editor or packaged build.

Two connection paths. Same package. Bridge tools when Unreal is running, offline tools when it is not.

Project Status

Public development of this repository is winding down.

Future work may continue in a private environment because ongoing development can involve proprietary employer-owned code that cannot be published here.

The code already pub