Vfx Agent Toolkit — Development skill for Claude Code
Claude Code plugin marketplace + MCP connectors for VFX production - Nuke, Houdini, Unreal, Blender, ComfyUI, Maya, Magnific, Seedance (MIT).
How to install Vfx Agent Toolkit
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open sideshowroberto/vfx-agent-toolkit and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Vfx Agent Toolkit does
Claude Code plugin marketplace + MCP connectors for VFX production - Nuke, Houdini, Unreal, Blender, ComfyUI, Maya, Magnific, Seedance (MIT).
Alternatives in Development
- Contributing To Claude Code Skills Marketplace — Thank you for your interest in contributing 653 ★
- Life Sciences — Repo for the Claude Code Marketplace to use with the Claude for Life Sciences Launch 308 ★
- Claude Modular — Production-ready modular Claude Code framework with 30+ commands, token optimization, and MCP server integrati 274 ★
README
vfx-agent-toolkit
Claude Code plugins and MCP connectors for VFX production. One clone gets you skills, agents, and app bridges for Nuke, Houdini, Unreal Engine, Blender, ComfyUI, Maya, Magnific, and Seedance.
**Skills teach the agent the craft; connectors give it hands in the running applications.** That split is the whole design.
Built by [Rob Williams](https://github.com/sideshowroberto), a lead VFX artist working in production - every skill in here has shipped real work. Open-sourced so you can use it, fork it, and improve it. MIT licensed.
What is this?
Two things in one repo:
- Plugins (
plugins\) teach Claude Code how to do VFX work. Each plugin is a bundle of skills (production-tested knowledge loaded on demand) and agents (specialized handlers for delegated tasks). - Connectors (
connectors\) wire Claude Code to your running applications via MCP (Model Context Protocol), so Claude can create nodes in Nuke, drive Houdini, control Unreal, and so on.
What it looks like in use
You say, in Claude Code with Nuke running:
"Set up comps for the 12 shots in this CSV - plates connected, our standard grade/denoise front end, and give me a contact sheet of first frames."
The agent parses the CSV, scans the plates on disk, builds a v001 comp per shot over the Nuke MCP (Read nodes, Stamp/Anchor wiring, the front-end template), renders first-frame thumbnails, and writes a tracker CSV back to disk. That workflow is `nuke-shot-setup`, one of 70+ skills in the toolkit - the same pattern (knowledge in the skill, hands via the connector) drives Houdini scatter setups, UE PCG graphs, ComfyUI generation batches, and Blender ControlNet pass renders.
Quickstart
Add the marketplace inside Claude Code:
/plugin marketplace add sideshowroberto/vfx-agent-toolkitInstall the foundation plugin first, then the app plugins you need:
/plugin install vfx-core@vfx-agent-toolkit /plugin install nuke-vfx@vfx-age
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