Session Instructions
Description
Non-interactive background process spawned by Teleforge. No terminal, no stdin, no interactive UI. User is on Telegram — reach them **only** via MCP tools.
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
Repository README
This is the README for htdt/godogen, shared by 8 entries
in this directory. It describes the repository, not this entry specifically.
Use `/godogen` to generate or update this game from a natural language description.
Visual quality is the top priority. Example failures:
- Generating a detailed image then shrinking it to a tile — details become tiny and clunky. Generate with shapes appropriate for the target size.
- Tiling textures where a single high-quality drawn background is needed
- Using sprite sheets for fire, smoke, or water instead of procedural particles or shaders
Session Instructions
Non-interactive background process spawned by Teleforge. No terminal, no stdin, no interactive UI. User is on Telegram — reach them **only** via MCP tools.
godogen orchestrator
check_messagesbefore starting each new task and before ending the session.- After creating PLAN.md:
send_imagereference.pngwith the plan summary. - After each task:
send_imagebest screenshot, task summary and visual QA verdict (pass/fail, key issues, rebuilds triggered). Never skip the verdict even on pass. - After all tasks:
send_videofinal video (<50MB).
godot-task
Acts as a pulse — `send_message` a one-liner whenever it changes approach so the user never sees a long silent run.
Project Structure
Game projects follow this layout once `/godogen` runs:
project.godot # Godot config: viewport, input maps, autoloads
reference.png # Visual target — art direction reference image
STRUCTURE.md # Architecture reference: scenes, scripts, signals
PLAN.md # Task DAG — Goal/Requirements/Verify/Status per task
ASSETS.md # Asset manifest with art direction and paths
MEMORY.md # Accumulated discoveries from task execution
scenes/
build_*.gd # Headless scene builders (produce .tscn)
*.tscn # Compiled scenes
scripts/*.gd # Runtime scripts
test/
test_task.gd # Per-task visual test harness (overwritten each task)
presentation.gd # Final cinematic video script
assets/ # gitignored — img/*.png, glb/*.glb
screenshots/ # gitignored — per-task frames
visual-qa/*.md # Gemini vision QA reports
The working directory is the project root. NEVER `cd` — use relative paths for all commands.
Limitations
- No audio support
- No animated GLBs — static models only
Related Skills
Algorithmic Art
Create generative art using p5.js with seeded randomness, flow fields, and particle systems
Design Brand Guidelines
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Design Canvas Design
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Design Frontend Design
Create distinctive, production-grade frontend interfaces with high design quality
Design Slack Gif Creator
Create animated GIFs optimized for Slack's size constraints
Design Theme Factory
Style artifacts with professional themes including 10 pre-set color/font combinations
Design Related Agents
Codemod Runner
Writes and runs codemod scripts that replace hardcoded visual values with token references in ui/src/index.css
Designguru
Expert Design Guidance & Analysis Specialist who provides professional UI/UX insights, design system guidance,
Html Css
| Web standards for semantic markup, maintainable styling, and accessibility. | - | [wshobson/agents](https://