Animation Reverse Engineering
Description
Claude Code skill: reverse-engineer any motion reference into production animation code via frame-level dissection
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
README
animation-reverse-engineering
Claude Code skill: turn any motion reference (X/Twitter video, Dribbble shot, screen recording) into production animation code via **frame-level dissection** — measured, not eyeballed.
Install (30 seconds)
# 1. prerequisites (macOS; use apt/scoop elsewhere)
brew install ffmpeg yt-dlp
# 2. install the skill (per-user — available in every project)
git clone https://github.com/scriptscrypt/animation-reverse-engineering \
~/.claude/skills/animation-reverse-engineering
Project-local instead: clone into `/.claude/skills/`.
Run
Paste a reference into Claude Code and ask for the port:
https://x.com/60fpsdesign/status/…
implement this slider interaction end to end
Claude loads the skill and walks the pipeline below. To pre-dissect manually:
~/.claude/skills/animation-reverse-engineering/scripts/dissect.sh ""
# → probe.txt + overview.png; then re-run with --band W:H:X:Y --window S-E for stacks
How it works

Editable source: [`docs/architecture.excalidraw`](docs/architecture.excalidraw) — open at [excalidraw.com](https://excalidraw.com).
The invariant: **every timing, order, and easing decision traces to a measured frame, and the port is screenshot-verified against those same frames.**
Files
| Path | What |
|---|---|
SKILL.md |
The pipeline (what Claude loads) |
references/ |
Per-phase deep dives: acquisition, dissection, analysis, porting (framer-motion + interactions), verification |
references/examples/ |
Two full case studies — a text sweep (timeline) and a timelapse scrubber (interaction) |
scripts/dissect.sh |
One-command acquire → probe → contact sheet → stacks |
Extend
Ordered by leverage: more worked examples per species (gesture physics, scroll narratives, shared-element transitions, canvas/shader) → more port targets (CSS/WAAPI, Reanimated, SwiftUI) → automated delta measurement fr
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**Generated:** 2026-04-11