Spine CLI — Development skill for Claude Code
Build, preview and export Spine 2D animations from the command line, with an agent skill for Claude Code, Codex, Cursor and more.
How to install Spine CLI
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open sathyarajshetigar/spine-cli and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Spine CLI does
Build, preview and export Spine 2D animations from the command line, with an agent skill for Claude Code, Codex, Cursor and more.
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README
spine-cli
**Build, preview and export [Spine](https://esotericsoftware.com/) 2D animations from the command line, or let your AI coding agent do it.**
`spine` is a command-line interface for the Spine animation editor, built with the [CLI-Anything](https://github.com/HKUDS/CLI-Anything) approach. It edits skeletons, rigs and animations directly, renders previews you can actually look at, measures the result against your mockup, and exports runtime-ready files (including spine-unity). It ships with an **agent skill** that teaches Claude Code, Codex, Cursor, Pi and 70+ other agents how to use it to make polished animations.
spine project new hero --fps 30 --images ./art
spine part add body --at 0,120
spine animation add idle
spine animation wave idle body translate --amplitude 0,4 --period 2 # seamless breathing bob
spine preview render idle --loop # contact sheet + GIF + motion map
spine export data Export --unity # .skel.bytes + .atlas.txt + pages
Why
The Spine editor is a GUI. Its own command line can only import, export and pack atlases, so neither scripts nor AI agents can build or edit animations with it. `spine-cli` fills that gap:
| Without spine-cli | With spine-cli | |
|---|---|---|
| Rigging & keys | Click through the editor, or hand-write skeleton JSON blind | part add, bone add, animation key … validated, with undo/redo |
| Motion | Hand-keyed, often linear and stiff | animation wave (seamless loops) and animation ease (overshoot, bounce, elastic, staggered cascades) |
| Iteration | Rebuild by hand | Rig and animations live in plain-text run files; spine run build.txt rebuilds everything in one step |
| Seeing the result | Open the editor and scrub | preview render: contact sheet, GIF, motion map, plus warnings for pops, loop seams and parts that never move |
| Matching a mockup | Eyeball it | preview compare / `mea |
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