Arcosian — Development skill for Claude Code
Arcosian: a principal game developer and full studio for Claude Code.
How to install Arcosian
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open samsamurai301/arcosian and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Arcosian does
Arcosian: a principal game developer and full studio for Claude Code. Game-dev codex, 24 agents, workflows, simulators, asset and audio gateway, Godot and Unity mobile templates, GDScript and C# language servers, five-gate definition of done.
Alternatives in Development
- GDScript VS C# — Skill Instruction Comparison — GDScript vs C# — Skill Instruction Comparison skill 2.8k ★
- JEngine — The solution that allows unity games to update in runtime 2.2k ★
- /scope — Verify an asset is in scope before hunting or submitting a finding 927 ★
README
Arcosian
[](https://github.com/samsamurai301/arcosian/actions/workflows/ci.yml) [](LICENSE)
A Claude Code plugin suite that gives Claude the working habits of a principal game developer and a full studio behind them: a deep game-dev codex, a shared ontology with JSON schemas, 24 specialist agents, nine multi-agent workflows, simulators and solvers, an asset and audio gateway with budgets and provenance, Godot and Unity mobile templates, language servers for GDScript and C#, and hooks that enforce a five-gate definition of done.
It is not an engine wrapper. The value is in five layers, and each one is built to stand on its own.
Why it is different
| Typical "AI game dev" setup | Arcosian |
|---|---|
| Prompts and a few snippets | A codex of 38 skills with about 160 reference files, written as procedures, formulas, decision tables and worked examples |
| "Looks done" | Done means five gates (static, unit, playthrough, visual, perf) with evidence on disk, checked by hooks that block the stop |
| One generalist | A principal agent plus 23 specialists, each with a model tier matched to the work |
| Free-form assets | Style lock, per-project budget, provenance and licence records for every generated asset |
| Vague ideas | Concept tournaments, adversarial critics, a one-page design contract with kill criteria |
| Lock-in | Native Godot or Unity projects you own; no runtime dependency on the plugin |
| Auto-ship | Store submission is never automatic; a human approves style, fun and submission |
Install
In a terminal, with [Claude Code](https://code.claude.com/docs/en/setup) installed:
claude plugin marketplace add samsamurai301/arcosian
claude plugin install arcosian@arcosian
Or inside a Claude Code session: `/plugin marketplace add samsamurai301/arcosian`, then `/plugin install arcosian@arcosian`.
Related Skills
LibreGameDev Claude Code
20 Claude Code plugins for game development across Godot, Unity, and Unreal
Claude Agents Gamekit
Build multi-agent game dev workflows for Unity, Godot, Web, WeChat Mini Games, and Cocos Creator with Claude C
Godot Placeholders
Generate placeholder textures, scenes, 3D primitive meshes, and audio stubs for a Godot project so the game is
Agent Game Developer
Dispatch hub:game-developer — Game development across all platforms (PC, Web, Mobile, VR/AR).
Godogen
Claude Code skills that build complete Godot 4 projects from a game description.
GodotCli
Drive the Godot 4 editor from the command line and from coding agents (Claude Code, Codex, Cursor, any MCP cli
Related Agents
Game Developer
Game development across all platforms (PC, Web, Mobile, VR/AR). Use when building games with Unity, Godot, Unr
Godot Game Builder
Builds a playable Godot 4.7 game, or a complete feature in one, end to end from a description - scaffolds the
Game Audio Engineer
觸發條件:「遊戲音效」、「BGM」、「音樂架構」、「音效系統」、「環境音」、「Godot AudioStreamPlayer」、「互動式音樂」、「互動音樂 AudioStreamInteractive」、「動態 BGM」