Ukiyo — Development skill for Claude Code
Agent-native game engine in C#.
How to install Ukiyo
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open Obed0101/ukiyo and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Ukiyo does
Agent-native game engine in C#. Your coding agent reads and changes the running game through skills and MCP; you watch and edit in the Studio. Assemble it like Arch Linux: simple, balanced or complete. Pre-alpha.
Alternatives in Development
- Agent Game Forge — The local-first, bring-your-own-agent 2D game IDE 207 ★
- Arch Init — /arch-init — Bootstrap idempotent (projets vides + scaffolding DB) 193 ★
- Anthropic Mythos Desktop Studio — Claude 3.5 Sonnet Desktop Client for Windows Mac Linux 2026 116 ★
README
The world is code. Agents build it. You watch every tick.
An agent-native game engine in C#. Your coding agent reads and changes the game's code while it runs,
through skills and MCP. The Studio is the human window: watch, edit, take over.
Assemble it like Arch Linux: simple, balanced or complete.
Pre-alpha. 0.0.1 ships the core: one program on three targets. Skills, MCP and the Studio come next.
[](docs/G0.md) [](https://dotnet.microsoft.com/) [](#how-it-works) [](#quickstart) [](LICENSE)
[Website](https://ukiyoengine.top) · [Quickstart](#quickstart) · [How it works](#how-it-works) · [Roadmap](#roadmap) · [G0 report](docs/G0.md) · [Protocol](docs/protocol.md)
Same
Program.cs. Left: native window, wgpu → Metal. Right: browser, .NET WebAssembly → three.js.Every frame was read back from each renderer at the same tick. Nothing here is a mockup.
Why ukiyo
Game engines were built around a person holding a mouse. The editor owns the truth, code gets attached to it, and anything automated has to
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Pregame
Pre-game briefing — leaks to watch, current meta, what to look for
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