OxiMux
Description
A Rust-native, multi-agent development cockpit for macOS — spawn isolated worktrees, run CLI coding agents in parallel, and review every change through a GitLens-grade Git UX.
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
README
OxiMux
A Rust-native, multi-agent development cockpit for macOS. Open a repo → spawn isolated worktrees → run CLI coding agents (Claude Code, Codex, Pi, omp) in parallel → review every change through a GitLens-grade Git UX.
- Stack: Rust 1.95 (edition 2024) + GPUI + `longbridge/gpui-component` + SQLite + Tokio
- Status: Working cockpit, in active development. Dogfoodable for day-to-day repo work; pre-1.0, so expect rough edges.
- Platform: macOS-only in v1 (13.0+).


Quick start
# Build the PTY relay daemon first — the app resolves it as a sibling of
# its own binary, and without it terminals fall back to in-process PTYs
# that don't survive a relaunch.
cargo build -p oximux-relay --release
# Build + run the shell (release ~slow first time due to GPUI compile)
cargo run -p oximux-app --release
# Or produce an .app bundle in dist/ (bundles oximux + oximux-relay)
./scripts/bundle-macos.sh
open dist/OxiMux.app
Building on Windows
macOS is still the shipping target; the Windows port lives on `feat/windows`. What it leaves behind is recorded in [`docs/windows-port-exclusions.md`](docs/windows-port-exclusions.md).
# Produce dist/OxiMux — the app plus every sibling it resolves at runtime
# (relay daemon, screen-control hook, ripgrep, dictation DLLs).
./scripts/bundle-windows.ps1
./dist/OxiMux/oximux.exe
Running straight out of `target/` works too, but only the bundle carries `oximux-screen-gate.exe`, and without it agent chats run unpoliced. See [`docs/windows-packaging.md`](docs/windows-packaging.md).
Beyond the Rust toolchain and the MSVC build
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