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UnrealClaude

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Description

Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

UnrealClaude

![Unreal Engine](https://img.shields.io/badge/Unreal%20Engine-5.7-313131?style=flat&logo=unrealengine&logoColor=white) ![C++](https://img.shields.io/badge/C%2B%2B-20-00599C?style=flat&logo=c%2B%2B&logoColor=white) ![Platform](https://img.shields.io/badge/Platform-Win64%20%7C%20Linux%20%7C%20Mac-0078D6?style=flat&logo=windows&logoColor=white) ![Claude Code](https://img.shields.io/badge/Claude%20Code-Integration-D97757?style=flat&logo=anthropic&logoColor=white) ![MCP](https://img.shields.io/badge/MCP-20%2B%20Tools-8A2BE2?style=flat) ![License](https://img.shields.io/badge/License-MIT-green?style=flat)

**Claude Code CLI integration for Unreal Engine 5.7** - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.

**Supported Platforms:** Windows (Win64), Linux, and macOS (Apple Silicon). Claude Opus 4.7 and its Claude Code release supported.

Overview

UnrealClaude integrates the [Claude Code CLI](https://docs.anthropic.com/en/docs/claude-code) directly into the Unreal Engine 5.7 Editor. Instead of using the API directly, this plugin shells out to the `claude` command-line tool, leveraging your existing Claude Code authentication and capabilities.

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**Key Features:**

  • Native Editor Integration - Chat panel docked in your editor with live streaming responses, tool call grouping, and code block rendering
  • MCP Server - 20+ Model Context Protocol tools for actor manipulation, Blueprint editing, level management, materials, input, and more
  • Dynamic UE 5.7 Context System - The MCP bridge includes a dynamic context loader that provides accurate UE 5.7 API documentation on demand
  • Blueprint Editing - Create and modify Blueprints, Animation Blueprints, state machines (Few bugs still, don't rely on fully)
  • Level Management - Open, creat