MichaelDoesMarketing

Headroom — Development skill for Claude Code

Development community

The beat that sounds best alone is the worst beat to rap on.

How to install Headroom

This entry records only its repository, not the path inside it, so there is no exact command to give. Open MichaelDoesMarketing/Headroom and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Headroom does

The beat that sounds best alone is the worst beat to rap on. A Claude Skill that finds where your deck, template, or guidelines are standing on the toes of the person who has to use them, and moves them out of the way.

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README

headroom

**The beat that sounds best alone is the worst beat to rap on.**

Too full. Every frequency occupied, every bar has an event, nowhere for a voice to sit. Producers who only make beats that hit in the car make records nobody can perform on.

An enormous amount of work is exactly this, built exactly the same wrong way. Sales decks that leave the rep nothing to say. Templates that fight whoever fills them in. Brand guidelines that strangle the teams working under them. Slides that upstage the speaker. Onboarding that explains the thing the user was two seconds from figuring out themselves.

All of it made to be impressive on its own, by someone who forgot a human has to perform on top of it.

`headroom` finds where your artifact is standing on the performer's toes and moves it out of the way.

How it works

**Move, don't amplify.** When two things fight for the same space, the fix is never making one louder, bigger, or bolder. It's moving one out of the way. Any recommendation that resolves a collision by adding emphasis is the wrong recommendation, and it's the one everybody reaches for.

**The mute test.** Take an element out, describe the performance without it. Better or the same means it was taking room. This works because it changes the question. "Is this slide good" is unanswerable and everyone argues about it. "Is the presentation better without this slide" has an answer.

Underneath both is the map: **six channels a performer needs.** Words, timing, decisions, attention, credit, and adaptation. Every element in your artifact occupies some of them. Where it takes a channel the human also needs, that's a collision, and the six channels are how you tell a real one from a preference.

Credit is the one people never think about and the one that costs the most. A deck that makes every argument turns its presenter into a narrator, and buyers work out fast that they don't need the narrator.

The rule that keeps it honest

**More room is not automatic