Ssak — AI skill for Claude Code
Finished and archived.
How to install Ssak
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open mhju0/ssak and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Ssak does
Finished and archived. A cozy iOS game: one flower, seed to bloom on the real clock, six to collect. SwiftUI, hanji paper and ink, no backend. An 18-day AI-assisted experiment; see RETROSPECTIVE.md.
Alternatives in AI
- Claude Usage Tracker — Native macOS menu bar app for tracking Claude AI usage limits in real-time 2.2k ★
- SkillDeck — Native macOS SwiftUI app for managing multiple AI code agent skills 320 ★
- Vox AI Motion Graphics Generator — 🎬 Turn any topic into a finished Vox-style paper-collage explainer / motion graphics video — script, collage 202 ★
README
Ssak · 싹
**Raise one flower from seed to bloom — on the real clock, tended gently, six to collect.**
Status — complete and closed
Ssak was an 18-day experiment: my first game, and my first project built end to end by driving Claude Code on Anthropic's Fable model. It works — six species, seed to bloom, on the real clock, 58 tests green — and it was never submitted to the App Store. I'm not continuing it. The final documentation and asset archive is dated **2026-09-05**.
**[Read the retrospective →](RETROSPECTIVE.md)** — the game I scrapped first and why, where the agent workflow broke (with commits), and what I'd do differently.
**Ssak** (싹, *"sprout"*) is a calm, quiet iOS game. You keep **one** plant on your windowsill and raise it at the speed of a real plant — no timers to beat, nothing to spend. Water a little, come back tomorrow, watch it grow.
How it plays
- On the real clock. Your flower grows on its own compressed timeline — about a real day per plant-week — and only while it's healthy. Patience is the mechanic.
- One at a time. No sprawling garden to manage: one flower, your full attention, seed to bloom.
- Forgiving by design. Droop and gentle nudges, never punishment — no permadeath, and your shelf of past blooms is never lost.
A first
Related Skills
Fleet Wait
Wait for a run's workers to finish without spending model turns, then collect. Use while workers are running,
SwiftUI Claude Skills
AI-swarm verified Claude Code skills for iOS 26 Liquid Glass, SwiftUI animations, and UI patterns
Morphkit
Semantic AI agent that converts TypeScript/React web apps to native SwiftUI iOS apps
Liquid Glass Skills
AI coding agent skills for building iOS 26 Liquid Glass UIs with SwiftUI + UIKit. Install: npx skills add Sohr
SwiftUI Ios27 APIs
AI-agent skill: iOS 27 SwiftUI APIs & migration — three-source evidence chain (swiftinterface / release notes
KittyCrew
A local-first home for AI pets and companions, bringing Claude Code, Codex, and GitHub Copilot together in one
Related Agents
Dx Engineer
Use for the verdict output surface (human line, --json, truncation notices), CLI ergonomics, error message qua
Chief Of Stuff
Main-session coordinator for the user's day. Keeps the daily log and tracker, reads the calendars and the cloc
Retro Analyzer
Post-engagement retrospective. Reads everything a finished engagement produced (out/ /, memory/ownership-cache