Babysit PR — Design skill for Claude Code
Babysit a single PR — fix CI issues, address review comments.
How to install Babysit PR
Installs to ~/.claude/skills/mattbro-dotfiles-ai-babysit-pr/SKILL.md
mkdir -p ~/.claude/skills/mattbro-dotfiles-ai-babysit-pr && curl -fsSL https://raw.githubusercontent.com/MattBro/dotfiles-ai/HEAD/commands/babysit-pr.md -o ~/.claude/skills/mattbro-dotfiles-ai-babysit-pr/SKILL.md Restart Claude Code, or start a new session, for it to be picked up.
What Babysit PR does
Babysit a single PR — fix CI issues, address review comments. Bias strongly toward fixing. Escalation is a last resort reserved for genuine design/product decisions only the user can make — never for "this might be tricky" or "security-sensitive" or "I'm not 100% sure". Err on the side of making the change and flagging what you did so the user can review a diff instead of answering a question.
Arguments: $ARGUMENTS should be a PR URL (e.g. `https://github.com/OWNER/REPO/pull/12345`) or `repo#nu
Alternatives in Design
- Polish UI — Polish UI elements by auditing SCSS and TSX markup against the Anytype design system, then fixing discrepancie 8.7k ★
- Drawbridge — Design editor for Claude Code and Cursor 960 ★
- Design Plugin — A Claude Code plugin that helps you make confident UI design decisions through rapid iteration 674 ★
Full documentation available on GitHub
View Source RepositoryRelated Skills
Loop Builder
Claude Code skill: design file-based agent loops (vision/specs/plan/prompts + bash engine) so you verify the o
Module CSS
Compile module CSS assets or fix Tailwind prefix issues
UI Responsive
Check and fix responsive design issues across all breakpoints
Layout Debug
Diagnose and fix Flutter layout, overflow, and responsive UI issues.
Fix Style
Auto-fix code style issues with PHP-CS-Fixer
Error State Handling
A Claude Skill that enforces good error-state UX: every user-facing error must say what happened, why, and wha
Related Agents
Effort Max
Pins MAX reasoning effort; pair with a per-call model param (top-tier models only). Last resort for a single h
V3 Setup Orchestrator Team First
Team-first orchestrator - uses existing agents, creates only as last resort with template
Game Artist
Visual Artist. Produces sprites, UI visuals, animation states. Picks between procedural gen, Kenney CC0 fetch,