UnrealAIAssistant — Development skill for Claude Code
Based CodeX CLI and Claude Code CLI integration for Unreal Engine 5.5.
How to install UnrealAIAssistant
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open lyk555/UnrealAIAssistant and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What UnrealAIAssistant does
Based CodeX CLI and Claude Code CLI integration for Unreal Engine 5.5.
Alternatives in Development
- Understand Anything — Graphs that teach graphs that impress 80.7k ★
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README
UnrealAIAssistant
      
UnrealAIAssistant is a UE 5.5 editor plugin repository built around the `UnrealAIAssistant` plugin. It integrates AI coding backends directly into the Unreal Editor, currently supporting OpenAI CodeX and Claude Code, while exposing Unreal-specific tools for assets, Blueprints, characters, materials, viewport capture, scripting, and task-based automation.
This repository includes:
- The
UnrealAIAssistantUnreal Engine editor plugin - A local Node.js MCP bridge in
Resources/mcp-bridge - Editor automation tests for the MCP tool surface
Highlights
- Dockable assistant panel inside Unreal Editor
- Backend switching between supported AI coding CLIs
- Quick Ask action for short prompts without leaving the editor
- Local MCP server hosted by the plugin on port
3000 - MCP bridge that works with the supported backends and other MCP-compatible clients
- Tool coverage for actors, levels, assets, Blueprints, animation Blueprints, materials, Enhanced Input, scripting, viewport capture, and async task management
- Built-in validation around tool parameters and script execution
Repository Layout
.
|- Config/
|- Resources/
| \- mcp-bridge/ # Node.js MCP bridge
|- Source/
| \- UnrealAIAssistant/ # UE editor module
|- UnrealAIAssistant.uplugin
|- LICENSE
\- README.md
Requirements
- Unreal Engine
5.5.x - At least one supported backend CLI installed and available on
PATH(codexorclaude) - Node.js
18+
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