Flare Omarchy — AI skill for Claude Code
Flare packaged as an Omarchy shell plugin — an AI usage notch for Claude Code, Codex, OpenCode, Cursor, Antigravity and Kiro.
How to install Flare Omarchy
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open lunanoir21/flare-omarchy and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Flare Omarchy does
Flare packaged as an Omarchy shell plugin — an AI usage notch for Claude Code, Codex, OpenCode, Cursor, Antigravity and Kiro.
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README
Flare for Omarchy
  
**This repo is only packaging.** The project itself lives at **[lunanoir21/flare-notch](https://github.com/lunanoir21/flare-notch)** — source, [changelog](https://github.com/lunanoir21/flare-notch/blob/main/CHANGELOG.md), docs, screenshots and the issue tracker are all there. Please open bugs and feature requests upstream; issues here are limited to the Omarchy wrapper itself (manifest, `Service.qml`, vendoring). If flare is useful to you, a ⭐ on [flare-notch](https://github.com/lunanoir21/flare-notch) is the best way to say so.
[Flare](https://github.com/lunanoir21/flare-notch) packaged as an Omarchy shell plugin: an AI usage notch — Claude Code, Codex, OpenCode, Cursor, Antigravity and Kiro limits, sessions and quotas in one edge-mounted notch, with an hour-by-hour usage panel behind it.
This repo is a thin wrapper. All of flare's actual behavior lives in [`flare-notch`](https://github.com/lunanoir21/flare-notch); the `flare/` directory here is a vendored, pinned copy of its `ui/` (currently `1.1.0`), and `Service.qml` is the one line Omarchy's plugin loader needs to start it. Nothing is developed here — to follow the project, read the release notes, or see what changed between vendored pins, go to the upstream repo.
`manifest.json` declares `kinds: ["service"]` with `keepLoaded: true` — the same shape as Omarchy's own built-in `background`, `lock` and `notifications` plugins. Flare owns its own per-screen `PanelWindow` and layer-shell surface, so like those three it doesn't need omarchy-shell to summon or position anything; it just needs to be instantiated once per screen and stay loaded.
[!IMPORTANT] **Built with AI.** This project was largely written with [Claude Code](https://claude
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