Threed — Data skill for Claude Code
3D model creation for AI agents — verified geometry, not hopeful files.
How to install Threed
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open lucasgabrieldevgg/threed and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Threed does
3D model creation for AI agents — verified geometry, not hopeful files. Mesh craft (gates, units, budgets), Blender headless, parametric CAD, AI generation pipeline, formats/repair/optimization, print readiness. 14 dual-stack recipes.
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README
threed
A big skill for **3D model creation** — procedural, Blender-scripted, and AI-generated geometry that actually validates. Born from merging the best 3D-agent skills found on GitHub into one discipline: the mesh is data, the agent's blindness is compensated with two verification channels (numbers + renders), and nothing ships without a roundtrip.
An AI writing a 3D model is a blind sculptor. The craft is building
the eyes: gates that measure the mesh, and renders that show it.
What's inside
| Piece | What it does |
|---|---|
Mesh craft (references/craft.md) |
The 70%: the five mesh properties (manifold, orientation, scale, topology, budget), units discipline (STL unitless, glTF meters, drift between steps), budget table per destination, the two-channel verification loop, reference discipline, the 14-item slop death list |
Blender lane (references/blender.md) |
Headless bpy (binary resolution, factory-startup), the numbered idempotent build-script pattern, review renders (clay/silhouette/wire/checker/turntable/reference-matched), booleans-bevel-bake without slop, export manifests + roundtrip, role routing |
Parametric CAD (references/cad.md) |
OpenSCAD CSG ($fn discipline, boolean-avoidance rules, minkowski vs hull) and CadQuery/build123d (selectors, fillets, shells) — every dimension a named parameter; tolerances regenerate, never re-draw |
Formats & repair (references/formats.md) |
The format-contract table (what each format silently drops), trimesh validation/repair pipeline (correct ORDER), manifold3d booleans, gltf-transform web optimization (draco/meshopt/KTX2 — bytes vs triangles), pymeshlab deep repair, delivery manifests |
AI generation (references/generative.md) |
The sourcing ladder, concept-image-first, price-before-spend with approval gates, the staged game-ready chain (geometry → UV → texture → rig) with drift re-verification, draft-intake repair, the clay-render orbit route (7–53% per-an |
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