Game Narrative Skills — Development skill for Claude Code
A Claude Code / Cowork plugin for writing game narrative: branching dialogue, events, lore, and Unity-ready export.
How to install Game Narrative Skills
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open LocalGore/Game-Narrative-Skills and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Game Narrative Skills does
A Claude Code / Cowork plugin for writing game narrative: branching dialogue, events, lore, and Unity-ready export. Structure adapted from haowjy/creative-writing-skills (Apache-2.0): a lead agent routes to focused workers, and shared skills carry the craft knowledge.
Alternatives in Development
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- Harnessrouter — HarnessRouter Community Edition: the self-hosted, Apache-2.0 edition of the unified interface for agent harnes 618 ★
- Agent Prompt — Lore — Local Memory Assistant 230 ★
README
Game Narrative Skills
A Claude Code / Cowork plugin for writing game narrative: branching dialogue, events, lore, and Unity-ready export. Structure adapted from [haowjy/creative-writing-skills](https://github.com/haowjy/creative-writing-skills) (Apache-2.0): a lead agent routes to focused workers, and shared skills carry the craft knowledge.
Install
/plugin marketplace add LocalGore/Game-Narrative-Skills
/plugin install game-narrative-skills@gn
Then start a session with the lead agent:
claude --agent game-narrative-skills:narrative-director
Agents
| Agent | Role |
|---|---|
| narrative-director | Entry point; interprets requests, routes work, keeps the lore bible current |
| dialogue-writer | Drafts dialogue, barks, events, quest beats from a brief |
| narrative-critic | Reviews drafts for voice, branch value, pacing, canon, repetition |
| outliner | Acts, routes, chapters, scenes, beats; flag ledger and Mermaid branch maps |
| character-sim | Read-only in-character conversation for voice, relationships, and choice reactions |
Skills
| Skill | Purpose |
|---|---|
| game-narrative-craft | Writing for surfaces, systems, and repetition |
| branching-dialogue | Pseudo-code format, pseudo2yarn.py converter and linter, choice design |
| game-story-structure | Spine and branches, branch cost, flag ledger, scene template |
| character-sim | Route-aware character simulation modes |
| lore-bible | Bible layout, character template, canon rules |
| unity-narrative-export | Yarn Spinner delivery, variables, localization |
Layout
.claude-plugin/marketplace.json
plugin/
├── .claude-plugin/plugin.json
├── agents/
└── skills/
License
Add a LICENSE file before publishing. If you reuse text from the upstream repo, keep its Apache-2.0 notice.
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