Mcclaude — Development skill for Claude Code
Develop Minecraft plugins with Claude Code on a live server.
How to install Mcclaude
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open LightningReflex/mcclaude and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Mcclaude does
Develop Minecraft plugins with Claude Code on a live server. Read console, run commands, edit Skript files, and eval code — all from your IDE. End-to-end encrypted bridge between Claude Code and your Minecraft server.
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README
McClaude
Let Claude Code develop on a live Minecraft server.
McClaude bridges Claude Code and a running Minecraft server so Claude can read the console, run commands, and edit plugin files like Skript scripts in real time, without ever leaving the IDE.
What Claude can do
| Tool | Purpose |
|---|---|
list_servers |
Get all servers reachable with the current token |
read_console |
Read recent console output (50 lines by default) |
send_command |
Execute a server command as console (no leading slash) |
send_command_as |
Execute a command as a specific online player (proper sender, captures console output — chat-only output is not captured) |
get_server_info |
Live TPS, MOTD, player count, version |
list_plugins |
Installed plugins with versions |
get_player_info |
Player details: health, location, gamemode, armor, effects (optional full inventory; optional styled for &-coded names/lore) |
get_open_inventory |
Read the GUI/inventory a player currently has open (slots, items, title) — useful for verifying custom GUIs without screenshots |
gui_open |
Open a collaborative GUI design canvas for a player (free item movement). Supports all inventory types: chest, hopper, anvil, furnace, workbench, etc. Session persists when closed — reopen with /mcclaude gui |
gui_read |
Read current design GUI state. Records a snapshot for conflict detection |
gui_set |
Set specific slots (incremental). Detects if player modified since last read — forces re-read before overwriting |
gui_close |
End design session, return final layout for conversion to code |
skript_eval |
Run Skript effect(s) — single (code) or batch (codes array, local variables persist across the batch). Validates no unquoted newlines before sending. Captures send/broadcast output directly (Skript only) |
search_skript_syntax |
Query SkriptHub for Skript syntax (no server needed) |
In addition to these tools, the user client mounts the
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