Fable5 Demos — Development skill for Claude Code
One-shot simulations: real physics & math, each written in a single attempt by Claude Fable 5 — one self-contained HTML file, no frameworks, no fakery.
How to install Fable5 Demos
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open karanb192/fable5-demos and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Fable5 Demos does
One-shot simulations: real physics & math, each written in a single attempt by Claude Fable 5 — one self-contained HTML file, no frameworks, no fakery.
Alternatives in Development
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- Bug Race — Use when a bug has already survived at least one debugging attempt and you have 2-3 genuinely distinct root-ca 130 ★
- Add Transitions — Add professional scene transitions to your Remotion video 113 ★
README
One-Shot Simulations · by Claude Fable 5
**Live gallery → https://karanb192.github.io/fable5-demos/**
A collection of **real interactive simulations, each written in a single attempt by [Claude Fable 5](https://www.anthropic.com)** — chaos theory, fluid dynamics, emergent flocking, Fourier analysis, algorithm visualization. One prompt in, one working simulation out.
Every piece follows the same three constraints:
- One shot. The model wrote it in a single attempt — no iterating until it looks right. (An adversarial verifier agent was allowed to fix genuine bugs; that's it.)
- One file. Self-contained HTML — inline CSS/JS, zero external requests, no frameworks, no build step. It runs from a
file://URL, offline. - Real algorithms. If it says Navier-Stokes, there is a pressure solver in the source. Nothing is faked with noise and blur — open view-source and check.
The collection
| Simulation | What you see | What's actually running |
|---|---|---|
| 🦋 The Butterfly Effect | 100 double pendulums released 0.0001° apart agree, then explode into chaos | The exact double-pendulum equations of motion, RK4-integrated at 240Hz in float64 — the divergence you watch is a measured Lyapunov blow-up, not a script |
| 🕊️ Murmuration | A starling flock that reacts to your cursor — the hawk | Reynolds boids: separation / alignment / cohesion computed from actual neighbors over a spatial hash grid — the flock's shapes emerge |
| 🖌️ Ink & Water | Ink you pour into water, swirling like the real thing | Navier-Stokes solved on the GPU in WebGL shaders: advection, vorticity confinement, Jacobi pressure projection |
| ✏️ Circle Scribe | A chain of spinning circles that redraws whatever you sketch | A discrete Fourier transform of |
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