karanb192

Fable5 Demos — Development skill for Claude Code

Development community

One-shot simulations: real physics & math, each written in a single attempt by Claude Fable 5 — one self-contained HTML file, no frameworks, no fakery.

How to install Fable5 Demos

This entry records only its repository, not the path inside it, so there is no exact command to give. Open karanb192/fable5-demos and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Fable5 Demos does

One-shot simulations: real physics & math, each written in a single attempt by Claude Fable 5 — one self-contained HTML file, no frameworks, no fakery.

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README

One-Shot Simulations · by Claude Fable 5

**Live gallery → https://karanb192.github.io/fable5-demos/**

A collection of **real interactive simulations, each written in a single attempt by [Claude Fable 5](https://www.anthropic.com)** — chaos theory, fluid dynamics, emergent flocking, Fourier analysis, algorithm visualization. One prompt in, one working simulation out.

Every piece follows the same three constraints:

  1. One shot. The model wrote it in a single attempt — no iterating until it looks right. (An adversarial verifier agent was allowed to fix genuine bugs; that's it.)
  2. One file. Self-contained HTML — inline CSS/JS, zero external requests, no frameworks, no build step. It runs from a file:// URL, offline.
  3. Real algorithms. If it says Navier-Stokes, there is a pressure solver in the source. Nothing is faked with noise and blur — open view-source and check.

The collection

Simulation What you see What's actually running
🦋 The Butterfly Effect 100 double pendulums released 0.0001° apart agree, then explode into chaos The exact double-pendulum equations of motion, RK4-integrated at 240Hz in float64 — the divergence you watch is a measured Lyapunov blow-up, not a script
🕊️ Murmuration A starling flock that reacts to your cursor — the hawk Reynolds boids: separation / alignment / cohesion computed from actual neighbors over a spatial hash grid — the flock's shapes emerge
🖌️ Ink & Water Ink you pour into water, swirling like the real thing Navier-Stokes solved on the GPU in WebGL shaders: advection, vorticity confinement, Jacobi pressure projection
✏️ Circle Scribe A chain of spinning circles that redraws whatever you sketch A discrete Fourier transform of