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ComfyUI PascalEditor

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Description

A ComfyUI plugin that integrates [Pascal Editor](https://github.com/pascalorg/editor) — a full-featured 3D architectural editor — directly into your ComfyUI workflow.

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

ComfyUI-PascalEditor

A ComfyUI plugin that integrates [Pascal Editor](https://github.com/pascalorg/editor) — a full-featured 3D architectural editor — directly into your ComfyUI workflow.

[中文说明](README_CN.md)

![Pascal Editor in ComfyUI](docs/preview.png)

What's New (v0.4.0)

This release updates the bundled Pascal Editor from `0.6.0` to upstream **[v0.9.1](https://github.com/pascalorg/editor)**, bringing four minor versions of editor improvements into the ComfyUI plugin:

  • Paint slots material system v2 — per-slot painting (slab top/side split), dynamic material library with browse categories and create-in-place scene materials
  • Vertical building model — stored level heights, wall inversion, and decks
  • Group manipulation — Photoshop-style multi-selection move, rotate, and duplicate
  • Placement & interaction overhaul — FSM-driven placement, mode-aware snapping for walls/fences/roofs/stairs/MEP, contextual HUD
  • Baked GLB export — animation clips baked in (doors, fans), GLB walkthrough viewer with LOD, texture-reference export mode
  • Floorplan upgrades — multi-page PDF export per level, construction documentation, much faster navigation
  • Measurement tools — production measurement tools, natural-language measurement inputs, metric/imperial honored in every length input
  • Rendering & lighting pass — sun-dominant look, sky backdrop, grounded horizon
  • Plugin system — plugin contract + first-party Nature pack (trees, flowers, grass)
  • Walkthrough improvements — crouch, wider FOV, tuned walk/run/jump speeds, unified viewer UI
  • New door open-animations (sliding/garage/folding/pocket/barn), horizontal-board fence style, SFX, and hundreds of fixes

Note: upstream's cloud scene API and realtime collaboration are server features and are not part of this static in-ComfyUI build.

Plugin-side changes:

  • Scene load/save now goes through upstream's build JSON validation and keeps installed-plugin state; loading correctly resets