Debug Asset Loading — Development skill for Claude Code
Diagnose asset loading failures in Hatch Studios preview.
How to install Debug Asset Loading
Installs to ~/.claude/commands/jordanhindo-turtlez-debug-asset-loading.md
mkdir -p ~/.claude/commands && curl -fsSL https://raw.githubusercontent.com/jordanhindo/Turtlez/HEAD/.claude/commands/debug-asset-loading.md -o ~/.claude/commands/jordanhindo-turtlez-debug-asset-loading.md Restart Claude Code, or start a new session, for it to be picked up.
What Debug Asset Loading does
description: Diagnose asset loading failures in Hatch Studios preview argument-hint: [game-id]
Debug Asset Loading
Goal
Quickly identify whether asset load failures are caused by manifest data, resolver/proxy auth, R2 signing, or Babylon loader behavior.
Inputs
- Optional
game-idargument. If omitted, use the current game id from context.
Steps
1) Check manifest availability
curl -s "http://localhost:3000/api/studio/games/$GAME_ID/assets" | head -n 40
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Alternatives in Development
- /scope — Verify an asset is in scope before hunting or submitting a finding 927 ★
- Claude Instructions For Local Skill Loading — This file tells Claude how to load skills locally 845 ★
- Tmux Claude Hatch — tmux plugin that runs Claude Code sessions in popups per project directory, with an fzf picker showing each se 381 ★
Full documentation available on GitHub
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