Goldeneye Pc Port
Description
Work-in-progress native PC port of GoldenEye 007 (N64), built on the decompilation — and a research project on multi-agent AI-assisted porting of a large low-level codebase.
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
README
GoldenEye 007 PC Port
[](https://github.com/jkdansereau/goldeneye-pc-port/actions/workflows/ci.yml) -orange)   
**A work-in-progress native PC port of _GoldenEye 007_ (Rare, 1997, Nintendo 64), built on the [GoldenEye 007 decompilation](https://github.com/n64decomp/007).** It is first and foremost a **research project on AI-agent collaboration in a large, unfamiliar, low-level codebase** — how far two coding agents (a local open-weight model and Claude), driven by one person part-time, can be pushed through ~230 translation units of unmodified big-endian MIPS game code and made to run on a 64-bit desktop. **Current status: Phase 2 of 4 (rendering).** The port boots, renders the full intro and front end, and loads all 21 solo missions; there is no audio yet and it is not a playable game. See [Status](#status) and [Background](#background).
Technically, it follows the architecture of the [Perfect Dark PC port](https://github.com/fgsfdsfgs/perfect_dark) — the same Rare "Indy" engine family, one hardware generation apart. The unmodified game C sources are compiled for the host; the N64's Reality Signal Processor (RSP) is emulated in software; every other hardware surface (video, audio, input, timers, save storage) is shimmed in a dedicated `port/` layer.
[!IMPORTANT] **You must supply your own GoldenEye 007 ROM.** This repository contains no Nintendo code or assets, and no ROM. Nothing here is distributable as a playable game — see [Requirements](#requirements) and [Legal](#legal).
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