jkdansereau

Goldeneye Pc Port — AI skill for Claude Code

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Work-in-progress native PC port of GoldenEye 007 (N64), built on the decompilation — and a research project on multi-agent AI-assisted porting of a large low-level codebase.

How to install Goldeneye Pc Port

This entry records only its repository, not the path inside it, so there is no exact command to give. Open jkdansereau/goldeneye-pc-port and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Goldeneye Pc Port does

Work-in-progress native PC port of GoldenEye 007 (N64), built on the decompilation — and a research project on multi-agent AI-assisted porting of a large low-level codebase.

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README

GoldenEye 007 PC Port

[![CI](https://github.com/jkdansereau/goldeneye-pc-port/actions/workflows/ci.yml/badge.svg)](https://github.com/jkdansereau/goldeneye-pc-port/actions/workflows/ci.yml) ![status](https://img.shields.io/badge/status-Phase_2_of_4_(rendering)-orange) ![tested on](https://img.shields.io/badge/tested_on-Windows_x86--64-blue) ![license](https://img.shields.io/badge/license-MIT-green) ![built with](https://img.shields.io/badge/built_with-coding_agents-8A2BE2)

**A work-in-progress native PC port of _GoldenEye 007_ (Rare, 1997, Nintendo 64), built on the [GoldenEye 007 decompilation](https://github.com/n64decomp/007).** It is first and foremost a **research project on AI-agent collaboration in a large, unfamiliar, low-level codebase** — how far two coding agents (a local open-weight model and Claude), driven by one person part-time, can be pushed through ~230 translation units of unmodified big-endian MIPS game code and made to run on a 64-bit desktop. **Current status: Phase 2 of 4 (rendering).** The port boots, renders the full intro and front end, and loads all 21 solo missions; there is no audio yet and it is not a playable game. See [Status](#status) and [Background](#background).

Technically, it follows the architecture of the [Perfect Dark PC port](https://github.com/fgsfdsfgs/perfect_dark) — the same Rare "Indy" engine family, one hardware generation apart. The unmodified game C sources are compiled for the host; the N64's Reality Signal Processor (RSP) is emulated in software; every other hardware surface (video, audio, input, timers, save storage) is shimmed in a dedicated `port/` layer.

[!IMPORTANT] **You must supply your own GoldenEye 007 ROM.** This repository contains no Nintendo code or assets, and no ROM. Nothing here is distributable as a playable game — see [Requirements](#requirements) and [Legal](#legal).

Bunker 1 intro camera

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