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Actionengine

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Description

API and UI SDK for sleek applications with agentic, generative, streaming capabilities

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

[![JetBrains team project](http://jb.gg/badges/team.svg)](https://github.com/JetBrains/.github/blob/main/profile/README.md)

Action Engine

Action Engine is a cross-language toolkit for building interactive applications that need streaming, multimodal, interactive capabilities. Think of:

  • GenAI prototypes and fully served applications that need different media modalities and interactivity—image generation and editing, speech to text, etc.
  • LLM agents that can interact with users and tools
  • Native applications that need to interact with LLMs or just combine API calls asynchronously in a flexible way

The core library is written in C++, and there are bindings for Python with almost complete feature coverage. A TypeScript library is also available for building UIs that interact with the core library.

Quickstart in Python

If there is a wheel already built for your platform, you can install Action Engine from PyPI (note that the package is still under development, so the API is not stable yet):

pip install action-engine
python -c 'import actionengine; print(actionengine.to_chunk("Hello, world!"))'

Otherwise, you can install Action Engine directly from the GitHub repository. First, make sure you have a recent C++20-compatible `clang` installed, then run:

pip install git+https://github.com/JetBrains/actionengine -v
python -c 'import actionengine; print(actionengine.to_chunk("Hello, world!"))'

You can then explore the examples in the `examples` folder, such as [007-python-generative-media](examples/007-python-generative-media), which showcases how to build generative media applications with LLMs and text-to-image models.

Action Engine requires Python 3.11 or higher.

Features

  • Flexible unopinionated architecture based on two core concepts:
    • async nodes, which are not more and not less than asynchronous data channels, with a bring-your-own storage system in mind,
    • actions, which are computations