Dayz AI Survivor — AI skill for Claude Code
Autonomous DayZ survivor driven by Claude Code — multi-agent NPCs with memory, voice (Discord + in-game), and an in-game menu.
How to install Dayz AI Survivor
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open Isualc/dayz-ai-survivor and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Dayz AI Survivor does
Autonomous DayZ survivor driven by Claude Code — multi-agent NPCs with memory, voice (Discord + in-game), and an in-game menu. Three layers: Expansion-AI reflexes, a Python tactics daemon, Claude strategy over MCP.
Alternatives in AI
README
dayz-ai-survivor
An autonomous DayZ survivor driven by Claude Code. The architecture has three layers: **reflexes** run on the server in the DayZ-Expansion AI (EnforceScript), **tactics** run in a local Python daemon, and **strategy + speech** come from Claude over MCP. What began as pure locomotion is now a full **multi-agent system**: up to **ten** LLM-driven NPCs at once (Claude, GPT, Gemini, Grok or local Gemma per slot), each with its own memory, role, loadout, and voice, plus audible speech (Discord + 3D in-game), floating nameplates, three game modes (co-op / battle royale / free survival), missions, a spectator web server with league scoring, full survival chains (hunting, fishing, cooking, clothing logic, reloading), an in-game setup menu, and direct commands via hotkeys and a command wheel.

*Up to four AI-driven survivors per server — each with its own memory, model, and voice.*
**▶ On the Steam Workshop:** [ISU Survivor — AI Companions](https://steamcommunity.com/sharedfiles/filedetails/?id=3751378445) (core) · [ISU Survivor — Voice & Menu](https://steamcommunity.com/sharedfiles/filedetails/?id=3751379952) — the in-game half of the project. You still need the companion daemon (this repo) and DayZ-Expansion-AI.
**This is the public, sanitized copy.** All keys, tokens, personal data and machine-specific settings have been removed — you supply your own (see the guides below). Large/derived assets are **not** in the repo and are fetched on first run: the LLM model weights (`models/`), the llama.cpp binaries (`tools/llama-bin/`), the third-party DayZ/Expansion reference sources (`reference/`), and the packed mods (`build/`).
Deutsche Fassung mit voller Phasen-Historie: **[README.de.md](README.de.md)**.
Documentation
| Guide | What it covers |
|---|---|
| **[docs/api_keys_en.md](docs/api_keys_ |
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