Pygin
Description
Pygin - a from-scratch UCI chess engine in Python + C, with a hand-written search and evaluation and the entire per-node search loop in C. Built with the help of Claude Code.
Installation
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exact command to give. Open the source below and copy the folder into
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README
Pygin
**A from-scratch chess engine in Python + C.** The search is hand-written.
Since v58 the evaluation is an HCE/NNUE hybrid: the neural net scores positions
inside the main search, and the hand-crafted eval keeps quiescence. There is no
external engine, and the net learned from Pygin's own self-play games only, with
no borrowed data and no borrowed weights.
[`python-chess`](https://pypi.org/project/chess/) is used *only* for board
representation, move generation and legality.
     · Built with **[Claude Code](https://claude.com/claude-code)**
At a glance
| ~2868 Elo | SF-18 UCI_Elo scale | 3.3M nps | the net costs ~30% of it |
| ~+338 Elo | A/B-confirmed, v31→v60 | ~18 ply | from startpos in 5 s |
| +19.11 Elo | v58 NNUE, TIMED | 1.43x | single-thread vs v31 |
| v53+v54 eval lane | +37.52 & +31.20, the two biggest | 1 dependency | python-chess only |
Both charts are self-play. Every C-era version (v31 and up) is A/B-tested against the one before it, and the gains stack to about +338 Elo. Single-thread speed peaked at 1.79× and sits at 1.43× today: v58 hands about 30% of it to the net and still comes out +19.11 ahead. The v30→v31 C rewrite (~34× faster) is off the left edge, so v31 is the honest zero.
The odds lad
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src/agents/ — 11 Agent Definitions
**Generated:** 2026-04-11