Hamr — Development skill for Claude Code
ᚺᚨᛗᚱ — The Shape-Skin Engine.
How to install Hamr
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open hrabanazviking/Hamr and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Hamr does
ᚺᚨᛗᚱ — The Shape-Skin Engine. Open-source parametric 3D anime character forge. Linux-native, headless-first, agent-orchestrated, VRM 1.0.
Alternatives in Development
- Domxss — Confirm DOM XSS in a real headless browser — injects canary payloads into params + URL fragment and only repor 4.5k ★
- Projectmem — Open-source coding agent memory 766 ★
- Claude Code Zh Cn — Claude Code CLI 简体中文本地化 / 汉化插件;支持 macOS、Linux、WSL、Windows 与新版 native,一行安装,更新后自动修复 721 ★
README

ᚺᚨᛗᚱ Hamr
*The Shape-Skin Engine*
**Open-source parametric 3D anime character forge**
Linux-native · Headless-first · Agent-orchestrated · VRM 1.0
[](https://github.com/hrabanazviking/Hamr/actions) []() []() []() []()

**Hamr** (Old Norse: *hamr* — the shape-skin, the second body) is the open-source alternative to VRoid Studio. It creates parametric 3D anime characters headlessly, driven by YAML specs and agent commands, and exports VRM 1.0 avatars ready for VRChat, Resonite, and any VRM-compatible platform.
No GUI. No Windows dependency. No closed-source lock-in.
*Every vertex, every slider, every algorithm is yours.*
✨ Key Features
- 🎨 MToon Anime Shaders — Two-tone cel-shading, rim lighting, outline rendering, emission — full VRM MToon spec in pure Python
- 🌿 Spring Bone Physics — Hair sway, skirt drape, accessory bob — physics presets, parameter blending, and energy estimation
- 🤸 Pose Library — Pre-defined T-pose, A-pose, hand poses, and facial presets with blending and VRM export
- 📦 VRM 1.0 Export — Spring bones, expressions, look-at, first-person annota
Related Skills
3D Print Modeling
Claude Code skill: parametric FDM 3D-print modeling with a headless view-screenshot-iterate loop (trimesh/mani
Sprite Forge MCP
Local-GPU sprite studio for games: text → transparent RGBA sprites, character bibles & LoRAs. One backend, two
Claude Code Skill
Persistent multi-engine coding session manager. Wraps Claude Code, Codex, Gemini, and Cursor CLIs into headles
Peeka
Agent-native studio for procedural 2D avatars. Humans shape a face in the browser; agents build one over the A
Agent Game Forge
The local-first, bring-your-own-agent 2D game IDE. Codex or Claude Code drives, multi-engine on the roadmap.
FlyCrys
Native Linux GUI for Claude Code agents. Rust + GTK4. Fast, light, no Electron.
Related Agents
OSS Maintainer
Mantiene la higiene open source de las piezas del paraguas ai-native (cli, skills, mcp). Úsalo antes de public
Harness Code Reviewer
Code reviewer — two-stage review against a pinned SHA: spec compliance first, then code quality, hunting fail-
Slim Wrapper
tfx-route.sh 경유 전용 래퍼 에이전트. 코드를 직접 읽거나 수정하지 않고 Bash(tfx-route.sh)를 통해 Codex/Antigravity에 위임하는 thin wrapper. OS