Heretek-AI

Unity Verify — Development skill for Claude Code

Development community

Verify the active OpenSpec change against Unity compilation, EditMode/PlayMode tests and scene state.

How to install Unity Verify

Installs to ~/.claude/skills/heretek-ai-opencode-v2-config-unity-verify/SKILL.md

Terminal
mkdir -p ~/.claude/skills/heretek-ai-opencode-v2-config-unity-verify && curl -fsSL https://raw.githubusercontent.com/Heretek-AI/opencode-v2-config/HEAD/commands/unity-verify.md -o ~/.claude/skills/heretek-ai-opencode-v2-config-unity-verify/SKILL.md

Restart Claude Code, or start a new session, for it to be picked up.

What Unity Verify does


description: Verify the active OpenSpec change against Unity compilation, EditMode/PlayMode tests and scene state agent: agency-drift-guard subagent: true

Load the `unity-mcp-orchestration` and `openspec-workflow` skills and verify the current implementation against the `openspec/` specs: confirm zero Unity console compilation errors via the `unity` MCP tools, run EditMode/PlayMode tests, inspect the relevant scene hierarchy, and report any spec drift. Focus: $ARGUMENTS

Write `docs/repo

Alternatives in Development

  • Retune Color — Change a Graphite color safely by editing only the canonical primitive, then verify 452 ★
  • Makoto — When Claude says “tests pass”, makoto checks the record — every claim held against the agent's own logged deed 45 ★
  • Standard Check — Run the project's active standards against one artifact and report every violation 40 ★

Full documentation available on GitHub

View Source Repository