Editkin — AI skill for Claude Code
Community source for Editkin, a local-first video editor with an editable timeline and structured AI commands.
How to install Editkin
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open Hao0321/Editkin and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Editkin does
Community source for Editkin, a local-first video editor with an editable timeline and structured AI commands.
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README
Editkin
[繁體中文說明](README.zh-TW.md)
Editkin is a local-first video editor with an editable timeline, a shared EditGraph, and structured commands for AI tools. This repository is the community source edition. It includes neutral default presets and synthetic demo footage. It does not contain the maintainer's private creative packs, music, personal Skills, model weights, signing credentials, or prebuilt media runtimes.
Automatic editing with Video Autopilot Kit
[Video Autopilot Kit](https://github.com/Hao0321/video-autopilot-kit) supplies the agent-side editing rules and public design references. Codex, Claude Code, or another MCP-compatible agent reads that Kit, inspects the source material, and uses Editkin's local MCP tools to prepare, audit, apply, and render an editable v4 plan. Editkin supplies the editing engine; the agent makes the editorial decisions.
For integration development, install or clone the Kit and set `EDITKIN_VIDEO_AUTOPILOT_SKILL` to the absolute path of its `codex-skill/video-autopilot/SKILL.md` before starting Editkin with `npm run mcp` in your agent's MCP configuration. Use the same Kit in the agent session. Editkin binds the selected Skill and its workflow contract to the plan and checks for changes again before applying it. The public Kit works without the maintainer's private design profile; real footage and visual quality still need review.
Motion and timeline source
Motion presets include an editable floating video frame with softened outer edges, portrait perspective orbit, and a scene with two larger portrait panels behind the main clip. `prepare_floating_frame_scene` compiles that scene into commands for the audited v4 plan. The effect uses a 2.5D perspective plane; it is not a 3D mesh. Timeline asset drops snap to editing anchors and clips can be moved in frame increments. Rendering and preview performance depend on the media runtime and machine; these source features do not certify the visual result for every project.
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