**godogen** banner
htdt htdt

**godogen**

Development community intermediate

Description

[](https://youtu.be/eUz19GROIpY)

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

Repository README

This is the README for htdt/godogen, shared by 8 entries in this directory. It describes the repository, not this entry specifically.

Godogen: Claude Code skills that build complete Godot 4 projects

[](https://youtu.be/eUz19GROIpY)

[Watch the demos](https://youtu.be/eUz19GROIpY) · [Prompts](demo_prompts.md)

You describe what you want. An AI pipeline designs the architecture, generates the art, writes every line of code, captures screenshots from the running engine, and fixes what doesn't look right. The output is a real Godot 4 project with organized scenes, readable scripts, and proper game architecture. Handles 2D and 3D, runs on commodity hardware.

How it works

  • Three Claude Code skills — one orchestrator runs the full pipeline in a single 1M-token context window (planning, building, debugging), while two forked support skills handle Godot API lookup and visual QA without polluting the main context.
  • Godot 4 output — real projects with proper scene trees, scripts, and asset organization.
  • Asset generation — Gemini creates precise references and characters; xAI Grok handles textures and simple objects; Tripo3D converts images to 3D models. Animated sprites use Grok video generation with loop detection. Budget-aware: maximizes visual impact per cent spent.
  • C# / .NET 9 — all generated code uses C#. See why C# over GDScript.
  • Visual QA closes the loop — captures actual screenshots from the running game and analyzes them with Gemini Flash and Claude vision. Includes question mode for free-form visual debugging. Catches z-fighting, missing textures, broken physics.
  • Runs on commodity hardware — any PC with Godot and Claude Code works.

Getting started

Prerequisites

  • Godot 4 (headless or editor) on PATH
  • Claude Code installed
  • API keys as environment variables:
    • GOOGLE_API_KEYGoogle AI Studio, used for Gemini image generation (references, characters, precise work)

...