Motion Synthesizer — Development skill for Claude Code
A web-based motion graphics playground.
How to install Motion Synthesizer
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open ginonave/Motion-Synthesizer and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Motion Synthesizer does
A web-based motion graphics playground. Developed with Claude Code.
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README
Motion Synthesizer
A browser-based motion design tool for creating animated particle systems, 3D mesh visuals, and typographic motion — built for experienced designers who want direct control and fast iteration.
Runs entirely in a single HTML file. No install, no server, no dependencies to manage.
  
Overview
Motion Synthesizer generates grid-based oscillating systems — wave-propagated shapes, 3D particle meshes, typographic layouts — in a style influenced by motion designers like Mario de Meyer, dvdp, and play_sf. Every parameter is animatable, every animation is phaseable, and the whole thing exports frame-accurate MP4.
Features
Shapes
15 shape types: `circle` `ellipse` `square` `rect-w` `rect-t` `roundrect` `triangle` `hexagon` `diamond` `star` `ring` `cross` `dot` `text` `marker`
Layouts
10 layout modes that define how shapes are distributed across the canvas:
| Layout | Description |
|---|---|
grid |
Rows × columns with spacing control |
honeycomb |
Offset grid with staggered rows |
radial |
Evenly spaced around a circle |
circle-pack |
Packed circular fill |
text-pack |
Shapes masked to a text outline |
scatter |
Random distribution with seed control |
row / column |
Single-axis linear layouts |
diagonal |
Angled linear arrangement |
obj-mesh |
Shapes projected onto a 3D point cloud |
Animation System
Two animation modes per track:
- Oscillate — continuous sine-wave motion driven by frequency. Set min/max values, frequency (Hz), and phase spread
- Keyframe — eased from/to with duration, delay, and loop modes (
loop,pingpong,none)
**Animatable properties:** `scale` `scaleX` `scaleY` `rotate` `rotDeg` `moveX` `moveY` `opacity` `skewX` `skewY` `spread` `spreadX` `spreadY` `orb
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