Spine Animation AI — AI skill for Claude Code
AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters.
How to install Spine Animation AI
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open GenielabsOpenSource/spine-animation-ai and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Spine Animation AI does
AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters.
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README
🎭 Spine Animation AI
An AI-powered Claude skill for creating, rigging, and refining Spine 2D skeletal animations — from raw assets to interactive previews.
[](LICENSE) [](http://esotericsoftware.com) [](SKILL.md) [](https://openclaw.ai)
▶ Live Animation Preview · 🎛 Interactive Part Editor
✨ New: Reskin Studio
**Restyle any rigged Spine character with a single sentence.** Open a Spine project, describe the look you want — *"emerald and silver royal robes"* — and Reskin Studio repaints the whole character with Gemini, slices the result back into clean per-slot textures, and drops the new skin straight onto the live rig. Retouch any part, refine masks, then export back to Spine. No redraw, no re-rig.
🔬 Genielabs — Pioneering AI Animation Research
We are actively researching AI-driven animation pipelines.
**[Genielabs](https://genielabs.tech)** is at the forefront of AI-powered 2D animation — using machine learning to automate character rigging, motion generation, and asset positioning for game production.
This repository
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