GenielabsOpenSource

Spine Animation AI — AI skill for Claude Code

AI community

AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters.

How to install Spine Animation AI

This entry records only its repository, not the path inside it, so there is no exact command to give. Open GenielabsOpenSource/spine-animation-ai and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Spine Animation AI does

AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters.

Alternatives in AI

README

🎭 Spine Animation AI

An AI-powered Claude skill for creating, rigging, and refining Spine 2D skeletal animations — from raw assets to interactive previews.

[![License: PolyForm NC](https://img.shields.io/badge/License-PolyForm%20NC%201.0-blue.svg)](LICENSE) [![Spine Version](https://img.shields.io/badge/Spine-4.2-blue.svg)](http://esotericsoftware.com) [![Claude Skill](https://img.shields.io/badge/Claude-Skill-orange.svg)](SKILL.md) [![OpenClaw](https://img.shields.io/badge/OpenClaw-Compatible-green.svg)](https://openclaw.ai)


Spine Animation AI demo

▶ Live Animation Preview  ·  🎛 Interactive Part Editor


✨ New: Reskin Studio

**Restyle any rigged Spine character with a single sentence.** Open a Spine project, describe the look you want — *"emerald and silver royal robes"* — and Reskin Studio repaints the whole character with Gemini, slices the result back into clean per-slot textures, and drops the new skin straight onto the live rig. Retouch any part, refine masks, then export back to Spine. No redraw, no re-rig.

Reskin Studio demo

→ Explore Reskin Studio


🔬 Genielabs — Pioneering AI Animation Research

We are actively researching AI-driven animation pipelines.

**[Genielabs](https://genielabs.tech)** is at the forefront of AI-powered 2D animation — using machine learning to automate character rigging, motion generation, and asset positioning for game production.

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