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Spine Animation Ai

AI community

Description

AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

🎭 Spine Animation AI

An AI-powered Claude skill for creating, rigging, and refining Spine 2D skeletal animations — from raw assets to interactive previews.

[![License: PolyForm NC](https://img.shields.io/badge/License-PolyForm%20NC%201.0-blue.svg)](LICENSE) [![Spine Version](https://img.shields.io/badge/Spine-4.2-blue.svg)](http://esotericsoftware.com) [![Claude Skill](https://img.shields.io/badge/Claude-Skill-orange.svg)](SKILL.md) [![OpenClaw](https://img.shields.io/badge/OpenClaw-Compatible-green.svg)](https://openclaw.ai)


Spine Animation AI demo

▶ Live Animation Preview  ·  🎛 Interactive Part Editor


✨ New: Reskin Studio

**Restyle any rigged Spine character with a single sentence.** Open a Spine project, describe the look you want — *"emerald and silver royal robes"* — and Reskin Studio repaints the whole character with Gemini, slices the result back into clean per-slot textures, and drops the new skin straight onto the live rig. Retouch any part, refine masks, then export back to Spine. No redraw, no re-rig.

Reskin Studio demo

→ Explore Reskin Studio


🔬 Genielabs — Pioneering AI Animation Research

We are actively researching AI-driven animation pipelines.

**[Genielabs](https://genielabs.tech)** is at the forefront of AI-powered 2D animation — using machine learning to automate character rigging, motion generation, and asset positioning for game production.

This repository