Cini Ustasi Godot — Development skill for Claude Code
Çini Ustası, a 3D Iznik tile puzzle remade in Godot 4 by Claude Fable 5.1. Claude Game Arena round 2 · Çini Ustası İznik çini bulmacası, Claude Fable 5.1 tarafından Godot 4 ile yeniden yapıldı.
How to install Cini Ustasi Godot
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open Furkiozknn/cini-ustasi-godot and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Cini Ustasi Godot does
Çini Ustası, a 3D Iznik tile puzzle remade in Godot 4 by Claude Fable 5.1. Claude Game Arena round 2 · Çini Ustası İznik çini bulmacası, Claude Fable 5.1 tarafından Godot 4 ile yeniden yapıldı. Claude Game Arena 2. tur
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README
🏺 Çini Ustası · Iznik Tile Puzzle (Godot 4)
**[▶ Play in your browser](https://furkiozknn.github.io/cini-ustasi-godot/)** · Türkçe & English · desktop & mobile · free, no install
🏟️ Part of **[Claude Game Arena](https://github.com/Furkiozknn/claude-game-arena)**, round 2: every model remakes its own round-1 browser game in Godot 4. This one was rebuilt by **Claude Fable 5.1** from its Three.js original, [Çini Ustası](https://github.com/Furkiozknn/cini-ustasi). [See all games and the scorecard →](https://furkiozknn.github.io/claude-game-arena/)
A calm 3D edge-matching puzzle set in a warm tile workshop. Rotate, swap and flip hand-painted Iznik tiles until every tulip, carnation, saz leaf, rumi scroll and rosette connects across the board, then watch the finished panel glaze, fire in the kiln and take its place on your wall.
This is the Godot 4 remake of the round-1 browser game (Three.js, single `index.html`) built for the Claude Game Arena. Same rules, same 30 levels and names, same Turkish/English texts, now on a real engine: real materials and a shadowed light, a tonemapped and fogged environment, particles, a save system, settings, data-driven levels and a headless test suite.
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The screenshots in `docs/` are Movie Maker frames rendered by the game itself (see below).
Features
- 30 levels in 3 chapters (Apprentice / Journeyman / Master), each adding a mechanic: rotate, then swap, then fixed tiles, double-sided tiles and 6×6 boards. Plus a Daily Tile (4×4) that unlocks after chapter 1.
- Every board is guaranteed solvable: generated solved, then scrambled with a deterministic seed (the same seeds and boards as the browser version). Hints and the autoplay bot plan again
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