Game Design AI Practice Zh Hans — AI skill for Claude Code
免费书:游戏策划实务即用的 AI·Claude Code 活用法 —— 没有一个数字是编造的.
How to install Game Design AI Practice Zh Hans
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open eremes81/game-design-ai-practice-zh-hans and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Game Design AI Practice Zh Hans does
免费书:游戏策划实务即用的 AI·Claude Code 活用法 —— 没有一个数字是编造的。全文免费(CC BY-NC-SA)。韩语纸质原版(ISBN 979-11-12-21479-9)的简体中文版。
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README
游戏策划实务即用的 AI · Claude Code 活用法
没有一个数字是编造的 —— 一份历时六个月的实战手册:Claude Code、提示词、验证与制作记忆
[](LICENSE) [-blue.svg)](https://github.com/eremes81/game-design-ai-practice) [-orange.svg)](https://bookk.co.kr/bookStore/6a298be0ff49b1a6034c7703) [-6f42c1.svg)](https://eremes.upaper.kr/content/1217657) [-1f8b4c.svg)](https://wikidocs.net/book/20216)
**🌐 各语言版本:** [한국어 — 原书](https://github.com/eremes81/game-design-ai-practice) · [English](https://github.com/eremes81/game-design-ai-practice-en) · [日本語](https://github.com/eremes81/game-design-ai-practice-ja) · [ไทย](https://github.com/eremes81/game-design-ai-practice-th) · [Bahasa Indonesia](https://github.com/eremes81/game-design-ai-practice-id) · **简体中文** · [繁體中文](https://github.com/eremes81/game-design-ai-practice-zh-hant)
🧰 **配套工具 — [Harness Starter Kit(骨架工具包)](https://github.com/eremes81/harness-starter-kit)** 把本书 1.3(记忆·权限·设置)、第21部分(自我改进)、第24部分(运营)中搭建的**记忆、钩子与复盘结构**打包成可直接运行的最小构成,下载整个文件夹用 AI 代理打开即可。 它原本是作者另一本书(面向一般职场)的附录,但骨架与这里讲的是同一套。MIT 许可。
这是一位在游戏行业深耕 24 年的策划总监所写的实战手册,讲的是如何把生成式 AI(Claude Code)真正带进**每天的制作工作**。不是理论,也不是预测——它一次只推进一项任务,从最初的那块屏幕(安装、账号、计费)开始,一路走过系统设计、战斗、叙事、关卡设计、数值平衡、UX,直到长期运营,再到把会议记录变成决策、用验证关卡守住质量、成本管理与版权。
副标题——**「没有一个数字是编造的」**——是这本书的承诺。正文里的每一个数字、每一个案例都来自真实的工作,而不是编造的示例;而且大部分代码仅凭 Python 标准库就能原样跑起来。
这本书也向游戏之外的读者敞开。把会议记录变成决策、追溯一个决策的涟漪、用验证关卡守住质量——这些工作流与你的职业无关都成立。每章的「游戏之外的应用」方框就是那座桥,而每章也都带有一节写给独自一人、没有团队者的「单人精简版」。
🌐 关于本版本
这是韩语原书《게임 기획 실무에서 바로 쓰는 AI·클로드 코드 활용법》(BOOKK,2026 ·
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