Blender Kiln
Description
Blender skill and plugin for Claude Code — 3D asset pipeline from text brief to production GLB: Blender MCP, Hunyuan3D generation, texturing, rigging, batch mode
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
README
blender-kiln — The 3D Asset Forge
A complete 3D asset production pipeline for Claude Code, powered by Blender MCP.
From a text brief to an optimized, export-ready GLB — in one session.
Reference assets built to this skill's conventions and reproducible from this repo — see Gallery.
What it does
Kiln is a Claude Code skill that turns you into a 3D asset production studio. It orchestrates Blender (via MCP), AI generation (Hunyuan3D, Pollinations/FLUX), and marketplace search (PolyHaven, Sketchfab) into a single coherent pipeline.
[1] CONFIG → [2] BRIEF → [3] SOURCE → [4] IMPORT → [5] CLEANUP → [5b] TEXTURING → [6] OPTIMIZE → [7] EXPORT
Pipeline phases
| Phase | What happens |
|---|---|
| CONFIG | Collect parameters: asset type, style, export target, detail tier |
| BRIEF | Reformulate and confirm understanding — enrich with reference image details if provided (user brief always wins over image) |
| SOURCE | Search marketplaces OR create |
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