edemaistre

Blender Expert Skills — Development skill for Claude Code

Development community

13 agent skills that make Claude / Codex work in Blender 5.2 like the experts (sculpting, retopo, UV/bake, texturing, hair, rigging, animation, previs, geometry nodes, lighting, grease pencil, hard-su.

How to install Blender Expert Skills

This entry records only its repository, not the path inside it, so there is no exact command to give. Open edemaistre/blender-expert-skills and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Blender Expert Skills does

13 agent skills that make Claude / Codex work in Blender 5.2 like the experts (sculpting, retopo, UV/bake, texturing, hair, rigging, animation, previs, geometry nodes, lighting, grease pencil, hard-surface)

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README

Blender Expert Skills v0.1 (13 skills, 2026-09-24)

Agent skills that make Claude (Claude Code) or Codex work in Blender 5.2 like the experts in about 200 Blender videos (Blender Studio, Blender Conference, top instructors). Start with `blender-expert/SKILL.md` (the router).

Version

v0.1, released 2026-09-24. Each `SKILL.md` carries `metadata.version: "0.1"` and a visible version line; each `scripts/bx_*.py` exposes `__version__ = "0.1"`. History in `CHANGELOG.md`; git tag `v0.1`.

Install

From this repo (any Mac or Linux machine):

git clone https://github.com/edemaistre/blender-expert-skills.git ~/blender-expert-skills
for d in ~/blender-expert-skills/blender-*; do
  ln -sfn "$d" ~/.claude/skills/"$(basename "$d")"     # Claude Code
  ln -sfn "$d" ~/.agents/skills/"$(basename "$d")"     # Codex and other agents
done

Update later with `git -C ~/blender-expert-skills pull`. For a cloud or CI agent that only sees a project repo, copy the `blender-*` folders into that project's `.claude/skills/` (Claude Code) or `.agents/skills/` (Codex).

Manual alternative:

  • Claude Code: copy the 13 blender-* folders into ~/.claude/skills/.
  • Codex and other agents that read the shared folder: copy them into ~/.agents/skills/.
  • New sessions pick them up automatically; ask for Blender work in plain words ("sculpt a stylized head", "retopo this AI mesh", "rig and animate this character").

Requirements

  • Blender 5.2 LTS (tested on 5.2.1). Python tools live in each skill's scripts/ (bx_*.py); the router's scripts/ (bx_audit, bx_review, bx_gui) are shared by the others, so keep all folders side by side.
  • Headless runs: blender --background --factory-startup --python-exit-code 1 --python script.py. Real sculpt/paint brushes need a live Blender window (e.g. through an MCP bridge).

Note

Paths such as `/Users/emmanuel/Developer/pro/2026-09-24 Blender Expert Skills/tests/...` inside the references point to the test evidence on the build mach