Blender Expert Skills — Development skill for Claude Code
13 agent skills that make Claude / Codex work in Blender 5.2 like the experts (sculpting, retopo, UV/bake, texturing, hair, rigging, animation, previs, geometry nodes, lighting, grease pencil, hard-su.
How to install Blender Expert Skills
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open edemaistre/blender-expert-skills and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Blender Expert Skills does
13 agent skills that make Claude / Codex work in Blender 5.2 like the experts (sculpting, retopo, UV/bake, texturing, hair, rigging, animation, previs, geometry nodes, lighting, grease pencil, hard-surface)
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- Hair Salon — Page builder: Elementor 648 ★
README
Blender Expert Skills v0.1 (13 skills, 2026-09-24)
Agent skills that make Claude (Claude Code) or Codex work in Blender 5.2 like the experts in about 200 Blender videos (Blender Studio, Blender Conference, top instructors). Start with `blender-expert/SKILL.md` (the router).
Version
v0.1, released 2026-09-24. Each `SKILL.md` carries `metadata.version: "0.1"` and a visible version line; each `scripts/bx_*.py` exposes `__version__ = "0.1"`. History in `CHANGELOG.md`; git tag `v0.1`.
Install
From this repo (any Mac or Linux machine):
git clone https://github.com/edemaistre/blender-expert-skills.git ~/blender-expert-skills
for d in ~/blender-expert-skills/blender-*; do
ln -sfn "$d" ~/.claude/skills/"$(basename "$d")" # Claude Code
ln -sfn "$d" ~/.agents/skills/"$(basename "$d")" # Codex and other agents
done
Update later with `git -C ~/blender-expert-skills pull`. For a cloud or CI agent that only sees a project repo, copy the `blender-*` folders into that project's `.claude/skills/` (Claude Code) or `.agents/skills/` (Codex).
Manual alternative:
- Claude Code: copy the 13
blender-*folders into~/.claude/skills/. - Codex and other agents that read the shared folder: copy them into
~/.agents/skills/. - New sessions pick them up automatically; ask for Blender work in plain words ("sculpt a stylized head", "retopo this AI mesh", "rig and animate this character").
Requirements
- Blender 5.2 LTS (tested on 5.2.1). Python tools live in each skill's
scripts/(bx_*.py); the router'sscripts/(bx_audit,bx_review,bx_gui) are shared by the others, so keep all folders side by side. - Headless runs:
blender --background --factory-startup --python-exit-code 1 --python script.py. Real sculpt/paint brushes need a live Blender window (e.g. through an MCP bridge).
Note
Paths such as `/Users/emmanuel/Developer/pro/2026-09-24 Blender Expert Skills/tests/...` inside the references point to the test evidence on the build mach
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