Claude Animation Skill — Development skill for Claude Code
Claude Code skill for directing 3D animation in Blender: product/hero shots, camera moves, lens and forced-perspective math, F-curve timing, and the 12 principles for hard-surface objects.
How to install Claude Animation Skill
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open DisturbedMediaGroup/claude-animation-skill and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Claude Animation Skill does
Claude Code skill for directing 3D animation in Blender: product/hero shots, camera moves, lens and forced-perspective math, F-curve timing, and the 12 principles for hard-surface objects. Includes a verified bpy library.
Alternatives in Development
- Math Modeling Skill — 数学建模技能 - 面向 CUMCM、MCM/ICM 等数学建模竞赛的三阶段工作流:建模分析、Python/MATLAB 编程与 DOCX 论文生成 902 ★
- Create Check List — agent-input/unsection-hero-sections/ 이미지들에 대해, saaspo-features-checklist.yaml과 동일한 형식의 체크리스트 파일을 초기상태로 생성하고싶다 395 ★
- HERO Anti OverDefense — HERO = Hashing · Edge cases · Rubrics · Overbuild — the four shapes coding agents over-defend in 333 ★
README
Animation Direction
A [Claude Code](https://claude.com/claude-code) skill for directing and building 3D animation in Blender with cinematographic rigor — product and hero shots, camera moves that actually hold the subject in frame, lens and forced-perspective math, F-curve timing, and the 12 principles applied to hard-surface objects rather than cartoon characters.
It is two things at once:
- A reference you read while animating — what focal length says what, how long a reveal arc should run, why your animation feels floaty, how forced perspective actually works.
- A Python library that builds the shot —
anim_lib.pyplus five ready recipes that run headless in Blender.
Every number in it comes from production practice and is documented in `references/`. Every formula is implemented in code and verified against a live Blender instance.
What it knows
| Area | Covers |
|---|---|
| Camera moves | 11 moves — orbit, reveal arc, turntable, dolly-in, push-in, arc+push, crane, parallax slide, rack focus, whip pan, hero hold. Duration, degrees/second, easing profile, rig setup, and how each one fails. |
| Lens & framing | 24–100 mm and what each communicates, aperture by shot type, composition values, screen-direction continuity, 10/15/20-second beat structures. |
| Forced perspective | The math: E = D/(D−δ) near-feature exaggeration, background compression, dolly zoom f₂ = f₁·D₂/D₁, FOV↔mm conversion, monumental-scale placement. |
| Motion principles | The 12 principles for rigid products, physics-based timing, free-fall frame tables, overshoot templates, follow-through delays, shutter angle and motion blur. |
| Blender craft | Interpolation and handle types, easing equations, blocking→spline workflow, floaty-animation diagnosis, Euler vs quaternion, motion paths. |
| bpy API | Exact API for keyframes, F-curves, camera rigs, constraints, drivers, NLA — plus the headless traps that make scripts silently do nothing. |
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