Ascii Shader Tsx — AI skill for Claude Code
Agent skill for generating animated ASCII art, dithered visuals, and shader-like effects as React/TSX components.
How to install Ascii Shader Tsx
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open Codeptor/ascii-shader-tsx and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Ascii Shader Tsx does
Agent skill for generating animated ASCII art, dithered visuals, and shader-like effects as React/TSX components. Works with Claude Code, Gemini CLI, Cursor, Windsurf, and any AI coding agent. 9 art styles, 8 dithering algorithms, procedural animation, CRT/glitch FX.
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README
ascii-shader-tsx
An agent skill for generating animated ASCII art, dithered visuals, and shader-like effects as self-contained React/TSX components.
Works with any AI coding agent that supports skill/instruction files — Claude Code, Gemini CLI, Cursor, Windsurf, Cline, or any agent that can read markdown references.
Combines the [Glyph](https://github.com/Codeptor/glyph) rendering engine (9 art styles, 8 dithering algorithms, 6 FX presets) with procedural animation techniques (simplex noise, particles, value fields, feedback buffers) into a comprehensive reference that your agent reads to generate production-ready components.
What It Does
You describe what you want — your agent reads the relevant reference docs and generates a single `.tsx` file with everything inlined. Zero external dependencies beyond React.
**Generative mode** — no image input needed:
"create a matrix rain background with CRT scanlines"
"animated noise field with teal/purple plasma"
"blockchain network visualization with flowing hex data"
**Source mode** — process images, video, or webcam:
"convert this image to ASCII art with Floyd-Steinberg dithering"
"webcam feed rendered as braille characters"
"video with halftone dot effect and retro amber palette"
What's Inside
From Glyph Engine
| Category | Contents |
|---|---|
| Art Styles | Classic, Halftone (circle/square/diamond/pentagon/hexagon), Braille (3 variants), DotCross, Line, Particles, Retro (5 duotones), Terminal, Claude |
| Dithering | Floyd-Steinberg, Bayer 8x8, Atkinson, Jarvis-Judice-Ninke, Stucki, Sierra, Sierra-Lite |
| FX | CRT (scanlines + phosphor + bloom), Matrix Rain, Noise, Intervals, Beam, Glitch |
| Color Modes | Grayscale, Fullcolor, Matrix Green, Amber, Sepia, Cool-Blue, Neon, Custom |
| Rendering | BT.709 luminance, sRGB linearization LUT, edge detection, vignette |
From ASCII Video Pipeline
| Category | Contents |
|---|---|
| Noise |
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